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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Reloading

A topic by Treefly Games created Jun 27, 2020 Views: 258 Replies: 3
Viewing posts 1 to 3

Reloading doesn't work sometimes with some parts of Game Maker. I have issues with my project with certain objects. For instance, my o_control object has par_buttons and these do not work at all and break GMLive.

Developer

You should look into your Output window and see if there are any compilation/runtime errors for GMLive (and check against Limitations section if needed).

I'm having an issue with DrawGUI, I need for some stuff to not reload because it doesn't work with GMLive properly. How would I skip some code in a sub?

Developer

Relocate the code that you want to live-reload into a script and call that script in Draw GUI. Then move it back once the code is final (or don't - the overhead from calling a script is little to none)