Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hacky Sack City

Android city building puzzle game where you push completed buildings off the edge! · By Ben Flavell

Changelog Sticky

A topic by Ben Flavell created Jun 24, 2020 Views: 142
Viewing posts 1 to 1
Developer

Version 0.2.0 (Not really changes cus it's the first version but eh)

GUI

Fixed gui depth

Child gui elements activate parent's button script when pressed

Buildings no longer create a goal particle if the goal is already completed

Score particle are created where the building actually is

Updated score gui when a building is completed

Score is only updated when a completed building is pushed off the edge

Added clicking on gui elements

Camera Controls

Gave acceleration to side screen rotation

Fixed rotation momentum at low frame rates

Fixed far edge screen rotation on mobile device

Adjusted city rotation speed to gui_scale

Reduced city rotation speed

Removed tap rotation

Set up GUI for building selection

Gameplay

Put a flag on completed buildings

Buildings can be placed without moving the card

The game ends when an incomplete building is pushed off the edge

Removed completed buildings when pushed off the edge

Limited building travel to 3 tiles

Moving buildings push other buildings back

Same buildings stack on top of each other

Created building moving in appropriate direction

Set up building grid

Implemented different building types

Graphics

The city now has ground drawn below it

Fixed some of the lag from drawing stacked sprites

Fixed buildings drawing from the ground up instead of the top down

Ground can have variable size

Implement stacked sprite graphics

Main Menu

Added version number

Changed menu to only be demo mode

Fixed menu buttons