Version 0.2.0 (Not really changes cus it's the first version but eh)
GUI
Fixed gui depth
Child gui elements activate parent's button script when pressed
Buildings no longer create a goal particle if the goal is already completed
Score particle are created where the building actually is
Updated score gui when a building is completed
Score is only updated when a completed building is pushed off the edge
Added clicking on gui elements
Camera Controls
Gave acceleration to side screen rotation
Fixed rotation momentum at low frame rates
Fixed far edge screen rotation on mobile device
Adjusted city rotation speed to gui_scale
Reduced city rotation speed
Removed tap rotation
Set up GUI for building selection
Gameplay
Put a flag on completed buildings
Buildings can be placed without moving the card
The game ends when an incomplete building is pushed off the edge
Removed completed buildings when pushed off the edge
Limited building travel to 3 tiles
Moving buildings push other buildings back
Same buildings stack on top of each other
Created building moving in appropriate direction
Set up building grid
Implemented different building types
Graphics
The city now has ground drawn below it
Fixed some of the lag from drawing stacked sprites
Fixed buildings drawing from the ground up instead of the top down
Ground can have variable size
Implement stacked sprite graphics
Main Menu
Added version number
Changed menu to only be demo mode
Fixed menu buttons