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Changelog Sticky Locked

A topic by DudeMakesGames created Jun 06, 2020 Views: 211
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Developer (20 edits)

Track progress in the close future - https://trello.com/b/ZiixxqKO/captain-colorbeard

0.4.0 - Curve Update (Date 30.10.20)

The changelog here is so absolutely huge i'll have to break it down for the first time.

Additions:

  • New Levels!
  • I have implemented a testing procedure so no obvious bugs should find their way into builds now.
  • The dialogue system now features profile pics and sounds
  • The world screen features SFX.
  • A space prompt has been added to the quarters scene as players often got stuck there
  • A 'd' prompt has been added to the world screen as it was not obvious what was going on

Changes:

  • Tips have been reorganised
  • The world starting position is now to the right of the tutorial, as it caused confusion
  • Not entirely relevant but i updated the private build naming convention to include more detail

Bug Fixes:

  • There are now colliders in the quarters scene
  • The quarters scene transition no longer takes up the top half of the screen despite it supposed to be up.
  • Old abandoned 'carry' code was removed that sometimes caused an unused sprite to display
  • Colorbeard no longer stays gold after unlocking a lock
  • Colorbeard is no longer gold by default in the outdoor circus scene
  • The Tutorial prompts now require actual action to be taken rather than just walking into their highlighted zones.
  • because of this, the 'q' prompt can no longer be triggered by a spider.
  • The version number was not changed in 0.3.4 lol it has been for 0.4.0

0.3.4 - AudioQuarters Patch (Date 11.10.20)

3 months later, i got my act together and made this.

  • Added quarters scene with a nice bit of dialogue in it.
  • There is a lot more SFX and some existing SFX has been revamped. Thanks to alcateia
  • Music by Krydaform is in the works
  • The Esc menu now triggers transitions when it should.

0.3.3 - Exterminator Patch (Date 10.7.20)

  • Fixed issue where the save system would not initiate at all, totally breaking the world screen for new users.
  • Fixed issue where the hedge lock sprite overlaps the player
  • Fixed issue where some of the colliders in the tutorial were missing
  • Welcome Alcateia, the new SFX, Music and Testing legend. his reworked SFX did not make it into this build but rest assured they will be soon enough.
  • Looking at this, it appears i have not uploaded a patch in over a week. damn, sorry. progress always slows down the further you go into development and we have hit a really slow patch here. also, i have been working on it a bit less to try and find a better balance so there's that as well.

0.3.2 - Tips Patch (Date 2.7.20)

  • Added Tips for each level
  • The game now supports mac and linux
  • If you made it to the world screen, the play button will now take you there rather than the tutorial

0.3.1 - Transformation Patch (Date 29.06.20)

  • Lighting is slightly less weird
  • The levels look slightly less rubbish
  • the WIP screen has changed to reflect that 0.3.0 is now released and there are indeed levels.

0.3.0 - Levels Update (Date 26.06.20)

  • Added public access to the world screen, accessible from the circus docks exit that previously showed you the thanks screen.
  • Added public access to the 6 Levels i've been working on, Atrocious Graphics and all. (I'm working on it!) these can be accessed from the world screen.
  • Added a WebGL Build which was then promptly removed due to not working at all. It'll be here soon!

0.2.11 - Critical Patch 2: Electric Boogaloo (Date 22.6.20)

  • The Options menu has been reinstated with the purpose of being able to now reset your save
  • The Save now includes your position on the world screen
  • Most Levels now exit to the world screen
  • There is now a button in most levels to exit to the world screen
  • The level Hedge maze now works as intended

0.2.10 - MajorMinor Patch (Date 22.6.20)

  • Added World Screen (Currently Not Accessible)
  • Finalised Level Layout just about
  • Changed the way gold dye works; now it simply opens locks rather than being required to win the level
  • The inner ends of spider legs are no longer visible if the rocket is diagonal
  • the W A S D keys in the tutorial level now disappear when pressed to make it clearer that pressing all of them is required.

0.2.9 - Hidden Patch (Date 17.6.20)

  • Added a hidden debug menu that allows me to go to any level in the game including 5 untextured, thrown-together prototype levels for 0.3.0 (i'm not telling you how to get there, you wouldn't enjoy it and it would spoil the levels anyway)

The purpose of this patch is so i can conduct closely monitored testing on fellow household members to tweak and order these levels.

0.2.8 - Transitions Patch (Date 17.6.20)

  • Added Transitions between levels
  • Added a thanks screen at the end with a link to the feedback form
  • the WIP screen now only shows when you start the game, rather than every time you load the menu
  • The Filenames now show the game's name rather than simply version number
  • The downloads section now has a windows icon over the file if it wasn't clear already

0.2.7 - Dumb Patch (Date 16.6.20)

  • When i said 1920x1024 in previous notes i meant 1920x1080 and this is the new default. wow.
  • Remember when i said that that resolution was the default? didn't work. silly me.
  • the UI then became far too small. fixed that.
  • I told you this patch was dumb
  • Added Trello Link to top of this page

0.2.6 - Docks Patch (Date 15.6.20)

  • Removed Support for all resolutions except 1920x1024 (the new default)
  • As such i have temporarily removed the options menu as it currently serves no purpose
  • Added Outside Docks area to circus / tutorial level; you access it by finishing the tutorial
  • The WIP warning now lasts 3 seconds

0.2.5 - Critical Patch (Date 13.6.20)

  • Zoomed Out the camera
  • The title screen now scales with resolution but is still designed for 1024x768
  • There is now a warning explaining how WIP this game currently is, lasting 2 seconds
  • This changelog now shows Dates

0.2.4 - Lighting Patch (Date 12.6.20)

  • Added Lighting System
  • Fixed the gazillion bugs that sprung out of nowhere due to this; this is why it took me so long. i will be needing a short break from this project

0.2.3 - Beginner's Patch (Date 10.6.20)

  • Changed a certain Dialogue Line
  • You now restart the level on death
  • There is also a button in the Esc Menu to restart the level manually
  • The default resolution is now 1024x768
  • The camera now shakes when the chain sound plays
  • The buttons in the menu no longer bob up and down, just the title.

0.2.2 - Menu + Resolution Patch (Date 9.6.20)

  • Added Options Menu with Resolution Options (no more small ui!) (mess around there a bit)
  • Tidied Scripts and Sprites into Subfolders
  • Added Quit Button in Main Menu
  • Added Esc Menu to Levels to allow you to return to the Main Menu

0.2.1 - Basic Patch (Date 8.6.20)

  • Added Colliders to Doors
  • Dialogue now no longer disappears when you exit the trigger zone; it now stays for 1.5 seconds (only in the case of trigger-caused dialogue e.g. the first two lines of the tutorial which were previously rushed through)
  • Win and Lose panels now Match the dialogue UI.
  • Added SFX for dying beard, and placing traps

0.2.0 - First Public Build (Date 6.6.20)

  • Textured + Animated Everything
  • Added Basic SFX + VFX
  • Added Title Screen
  • Added Tutorial
  • Added Environment Tilemaps (Sadly not seen in this version, but in levels to come)
  • Probably Some other Stuff