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Smash Ringtail Cat: The Ultimate Glitch Annihilator DEMO - Needs Feedback

A topic by Glass Seastar created May 29, 2020 Views: 282 Replies: 2
Viewing posts 1 to 2

Don't Play Around With The Glitches, Be The Ultimate Glitch Annihilator!

Smash Ringtail Cat's FIRST ADVENTURE has got Remade, Reworked, and Reimagined with BETTER GRAPHICS, IMPROVED MUSIC, MORE LEVELS, and NEW GAMEPLAY MECHANICS!

Coming Soon to Windows, Mac, and Ubuntu!

Feedback is gladly appreciated!

An early demo version of the game is Available to download for free now (Only on Windows)!

GAME DEMO: https://glass-seastar.itch.io/smash-ringtail-cat-glitch-annihilator

(2 edits)

I could not play much longer than 5 minutes because it is confusing. I do know (or guess) that I should use glitches inside the game to beat the levels. But to use a glitch I must know what the game mechanics originally are ment to be like.

I started the game, some enemy(?) spawned and hit me. I tried to use the arrow keys but could move left and right only. Arrow up or aswd’s ‘w’ would not let me jump. I later figured how to jump. But only because I hit the x key by mistake.

I am not sure how much fun and how balanced the game is because I could not get further than two screens from the starting point. My main issues are

  • Not telling about controls (jump, fire)
  • not having any clue or tutorial or hint what to look out for to beat a level

That makes it difficult to get access to the game. So most people will quit at the point the game starts and that’s sad.

If you tell the player, what to use and give an example how to use your game mechanic (of using glitches) then people will spend time playing. The idea itself is not half bad. So try to get rid of the problem of accessibility. :)

I wish you will succeed. :)

Thanks for the feedback! I am aware of the confusing end goals, and the rest of the flaws for the game that  will be fixed later down the road.

Also to jump it is "X", to attack it's "Z", so I will definitely add hint boxes in the game to help out with tutorials for the beginning of the game.

I am aware of the confusing end goals for the game, and will be fixed later down the road as well.

I will fix these problems before the release of the early access version/final game.