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Stealth - Game Testing

A topic by SK Studios created May 27, 2020 Views: 306 Replies: 3
Viewing posts 1 to 2

Hi, I'm a starting solo indie developer in high school and just released a new version of my first 'proper' game - Stealth. I would really like to know what you think of the game - features I could add, what does and doesn't work well, bugs, design ideas, even telling me if you think it's not worth my time working on it any longer :)

Thank you!

(+1)

This was very fun.  I look forward to seeing it develop moving forward.  Better graphics, better sounds, etc.  It would be good to have some bigger rooms, not just the same old square each time.  Think of complexes of rooms you have to work your way through - like museum galleries.  Good work.

Thanks WillToPower!

My current idea moving forward with the story is to have a robot trying to escape its owner, and it has to collect keys/computer chips to unlock the door and get through each stage - it would allow me to make more complex and perhaps dynamic levels where the player has to get different items in a specific order. I'll see what I can do about the level size/shape (if I change the shape it won't fit the camera very well) but I'll definitely give it a go! Also the graphics and sounds will be improved in the next few updates :)

I guess I was thinking of levels that extend past the viewport with a scrolling camera that follows the player around.  Good luck!