Hey everyone, I'm excited to announce that the next build is ready to be played! Below is a list of everyone added and changed in this build comparing to the previous V0.58 build.
Fixes:
Various bug fixes that caused movement delays or freezes throughout the Waterworks "dungeon". This was caused by too many animations running at once and it should no longer be a problem.
Fixed spelling/grammar errors that weren't intentional in some of the main story's dialogue during Chapter 2.
Fixed a skill that wasn't working before.
Fixed NPC interactions that would cause the player to transfer to a different location. Not sure why this was happening, but it is fixed now.
Fixed region transfers to take the player to the correct region.
Changes/Additions:
Changed the way Weshrain's entire city looks. It now has 4 sections with three of them currently completed. Each one has a certain purpose for what it contains inside as well as where it is located.
Changed the item and blacksmith shop to become separated and into two different buildings entirely. This allows for a more unique shop look for each one that isn't as crowded. It also allows for more merchants to exist in these shops. The blacksmith shop now has both a weapon and armor merchant instead of only one that sells both types of equipment. This is to break away from some of the confusion for the items listed on the buy page of the shops. The general store now has the general goods (consumable items) shop as well as an accessory shop.
Added Guild Hall to Weshrain's central zone, which has various NPC's inside that can teach you things for a price, as well as the NPC that gives out guild tasks. In the future, there will also be a shopkeeper who sells the Guild Gear.
Added various side quests and interactions throughout Weshrain. Some NPC's and actions will now effect your reputation for that region and it can hurt or improve how others view you as a character. Some NPC's will respond negatively towards bad reputations while some others will reward you for such deeds.
Added a bridge to the Housing District of Weshrain that you can walk under and go over to reach the various sections of the area.
Added Racial Embassy to Weshrain where you can interact with the other races of Oricai at a certain point. Some may even join you if you are known well enough.
Changed the entire introduction to be more immersive and directly related to the protagonist's character. This new intro is specifically for learning what really caused Lucia to come to Oricai.
Added various hidden treasures throughout the game world as well as several new gathering nodes inside of Weshrain and the regions around it.
Added "The Starving Child" quest branch for some interesting relationship building with your allies.
Added scenes for when Lumi's relationship is above 100-200-300-etc. up to the max amount where she will ask you to talk with her somewhere and you'll have a decision to make that will effect the future. If you agree to it, you'll have something special, but declining will have no impact so long as you haven't agreed to anyone else.
Changed the names for each relationship ranking to be more simplified and easier to understand. Also shortened the amount of ranks from 10 to 5.
Added a proper ending to Chapter 3 and several side quests within the region Chapter 3 takes place at.
Added 3 new classes to obtain and change into any point afterward.
Added various new weapons and changed the way some were named to better fit the game's lore.
Reduced the amount of techniques to only be 3. The reasoning for this is that the other techniques were doing the same thing and they are now obsolete since I can make each type within one of the other types themselves.
Added notorious interactions throughout the World of Oricai, where you can perform acts of thievery, assassination, and even planting evidence on other characters. Note that these actions will have harsh consequences but they can get you some great rewards for participating in them. "No thief steals plastic bags after all."
Added various plugins and tools that allow for a cleaner look to the game's windows and events. Still implementing some of these changes, but the overall look appears much better than before.
And that about wraps up most of what I've done to the previous build to make this new one all ready to play! Hope you guys enjoy it, and I hope to hear back from some on what changes can be made and if anything isn't working how it should be.