Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

some java's issue

A topic by madbee created Apr 21, 2020 Views: 304
Viewing posts 1 to 1

i'm french so sorry for the bad english. Since the begining of quarantine, i started playing with the save files in TOA. Yesterday, i asked myself if it was possible to modify the dark knight and the ogre to pound their butts during a fight like the majority of the other enemies. After some minutes of search i had found the right file to edit. Problem, its was a CLASS file. To modify it, i used JAVA byte encoder but, after that, i kepts receiving the same error everytimes when I launch the game or when I load a save :  

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.VerifyError: StackMapTable error: bad offset
Exception Details:
  Location:
    com/majalis/character/EnemyEnum.isPounceable()Z @0: aload_0
  Reason:
    Invalid stackmap specification.
  Current Frame:
    bci: @67
    flags: { }
    locals: { 'com/majalis/character/EnemyEnum' }
    stack: { }
  Bytecode:
    0x0000000: 2ab2 0037 a500 392a b200 43a5 0032 2ab2
    0x0000010: 0036 a500 2b2a b200 33a5 0024 2ab2 0044
    0x0000020: a500 1d2a b200 39a5 0016 2ab2 003a a500
    0x0000030: 0f2a b200 34a5 0008 04a7 0004 03ac     
  Stackmap Table:
    same_frame_extended(@67)
    same_locals_1_stack_item_frame(@68,Integer)

I don't know a single poop about JAVA . Does someone know what this gibberish means and how to fix it please.