HELLO EVERYONE, today highlights our first prototype update!
Please see below for some of this update's major changes.
Happy Trials !
Melee attack range has been reduced by 30%.
Golem health reduced from 6000 to 3500.
Golem's Pull ability has been nullified for the time being.
Several knockback animations have been added to AI.
Work on Jack-in-the-box AI is underway.
Two single new monster rooms have been added as well as a single new double monster room.
Added the possibility of 4 door connectors to several rooms.
Primal:Spitter has seen several balance changes: spread increment and recess rate increased.
Primal:Egger has seen several balance changes.
Primal:Beamer has been removed from item pools until fixed.
Sponsorship Cap proc rate from 40% to 10%.
Chernobro energy cost decreased from 6 to 4.
HUD floor indicator has been re-activated.
General lighting passes.
Soft and hard crates have received new art.
Improved several and added new Harold animations.
HUD reticle opacity slightly reduced.
Jockey animations have been updated.
Treasure room had some art issues in its corners.
Removed scaling on canister hazards.
Texture work on pathogen growth has started.
Several props have received updated particles.
Player right hand art has been updated.
Harold textures have been fixed.
Primal Strain particles have been updated.
Golem has received an awakening animation.
OPTIMIZATION & BUGS
General AI optimization pass and fixes.
System messages are now also hidden when HUD is hidden.
Fixed an issue that would blur out several item pickup icons.
Fixed a navmesh issue in the Curse room.
Fixed several collision issues throughout rooms.
Fixed a collision issue that would make Shop items pop out of their stand.
Fixed the Deal portal not dropping correctly in the Golem room.
Fixed a bug that would allow the Golem's capsule to register player shots.
Fixed a bug that would display the Locked icon on the other side of door connectors after being unlocked.
Fixed an issue that would make Harold's AFK VO loop.
Fixed an issue where the Challenge room spawn points were visible.
Multiple system event messages have been disabled.
We've updated the project from Unreal Engine 4.12 to 4.15.0. This release will provide better general art and code support for the future.