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Daughter of Essence

A story-driven erotic RPG from Indoor Minotaur Productions. · By IndoorMinotaur

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A topic by Spr0nk created Apr 04, 2020 Views: 594 Replies: 3
Viewing posts 1 to 4

SPOILERS AHEAD


I love this game, I do. But after about two hundred hours of playing, I've noticed quite a few things that quickly get stacked against the party. In Mar'Liore there are two enemies (the pumpkin king, and the lake beast) who absolutely shred Mercy and Orus, and there was nothing I could really do to stop this. As I've found a lack of essence to prepare for harder battles with only a constant two party members, which, by that point, essentially get locked in to a playstyle, thus come with weakness' only 2 members of a party can't balance out properly.

I've come to find this game cannot be completed, beat, yes, but not completed fully, due to either 

A: lack of essence resources and ("Time") to build up the essence stations. The essence are essential. If you're playing a more essence (Magic) focused build, Earth Essence is so incredibly rare, I have taken every yield outcome, searched EVERY possible area for mining (which sometimes offers Essence). and STILL only could afford 2 lower tier spells by my return to Shiveworth during it's occupation. 
Beyond spells, Runes, Potions, and even Weapon Skills, all require Essence, which seem to be VERY rare and low amount.

B: Lack of party members. As I briefed over, two party members cannot properly balance each other. And makes things increasingly more difficult as you start getting further in the story. If you played a tanky Mercy, and had Orus heal, you're missing damage, ect.
I'd like to see trade offs (forgive me if I have missed those trade offs or options to add more party members) The crazy Hillie in Corvhanna, trade off you don't get the second ship, and the crew you can collect. maybe one in Witchdale as well, then cap at 4? Or continue to offer more where you have to decide who you want to join your party.


I absolutely love this game none the less, but those two major options makes many battles frustrating, and some are outright impossible.
Perhaps I'm simply under leveled for the areas, but the lack of proper grind worthy enemies that can't nearly beat you as is, coupled with the lack of healing related spells (the ability to fish and make recovery items are nice, but those can rapidly run out where as Mercy can get a status that regens mp while she walks).

Developer

Hello, sorry for the late reply but thanks for the feedback and for playing. There are a lot of different variables with how you design your character, so it's hard to say why you might be having trouble with those 2 fights in particular.

Newer builds of the game allow for more flexibility when building your characters, both in terms of stats and swapping between equipment in combat, so I think it will be easier to account for bad matchups. Hope that helps.

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I didn't mean any of that as bashing the game, From how far I managed to get in to the game before I got roadblocked due to difficulty, I very much enjoyed the game. The story was absolutely greate. The concept of how "spells" and the like work were VERY interesting. And even the side characters are given a personality to the point where you don't want them to die. Everything about the game is overly well done.

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I agree heavily. love this game but its extremely complex in terms of stat distrobution. agility and attack meets are unknown , if anything very high requirements limiting your build potential. my fishing rod disappeared again somehow and stores dont sell them. easy fix, stores should sell them.  Essence needs consistent farming methods to utilize the full potential of the game. Re-speccing should be an option to try different builds without replaying the entire game.  is there a guide for this game? i couldnt find one but a guide to point out how skill distrobution and skill meets work, weapons and armor  (hidden effects?) because money is rare and everything is expensive (like one or 2 weapon or armor purchases per location maaboutybe, if not less). would be great. like i said the game is great, story is great but you cant enjoy the full potential  of turn based strategies  when you are so constrained on decisions without really knowing about how anything works.  i could deal with enemies continuing to shred through heavy armor a lot better if i had a proper understanding about stat distrobution and agility/attack requirements vs effective builds. so they shred heavy armor, why not add to def? because ive added all my points to agility and still fail to meet most agility requirements , same with attack on top of like 20 skills to distribute to .  m evasion and normal evasion could be brought down to one because who invests in either one of them to begin with? investing points in one leaves the other completely vulnerable . i could go on abut it but thats my main criticism and i dont want to ramble on more than i already have. 

TLDR;  stat distrobution needs tweaked, respec option, essence and gold farming for maximized game potential. gear and skill guide?