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A Knight Never Yields

3D platformer with blind hero. Step into his shoes! · By Bread Over Games

Change Log Sticky

A topic by Bread Over Games created Apr 16, 2017 Views: 432 Replies: 7
Viewing posts 1 to 8
Developer (17 edits)

Change Log

Version 0.2.6d (12/09/2017)

  • Added stage 0 - starting level which introduces player into the game and explain basic mechanics
  • Redesigned stage 1 - second level is now more appealing and continues to introduce players into the game
  • Implemented dialog system which is used to tell a story and tutorial
  • Removed old clunky tutorial and added hint system which is easier to follow
  • Lightmapped all available stages for better lightning and FPS
  • Changed metronome screen colours to make it more interesting
  • Changed metronome cube color

Version 0.2.4d (02/07/2017)

  • Introducing hitpoints into the game - knight now can withstand hits from some traps based on a level he is in
  • Effectively removed instant death and rebalanced difficulty of whole game
  • Added graphics of health elixir that represents hitpoints
  • Added tutorial about hitpoints
  • Added audio effects for knight when he looses hitpoint
  • Removed falling cube signalizing incoming trap in blind mode as it made game too easy

Version 0.2.3d (24/06/2017)

  • Added trap warning to blind mode - difficulty should now be much more balanced
  • Respawn menu now only has one button instead of four
  • Escape menu has been enabled in respawn menu
  • Added hint about how to change blind and normal mode
  • Normal and blind mode switch is now linked to only one button instead of two
  • Simplified tutorial - less text, more to the point
  • Partial controller support - you can play the game using controller, but navigating menus still require mouse. One of these days...

Version 0.2.2d (19/06/2017)

  • Changed camera angle to give better perspective of what's in front of player
  • Unified texts on some buttons to have the same meaning
  • Added small camera pan in the beginning of each level - polish!

Version 0.2.1d (18/06/2017)

  • Free demo release - first four levels are available plus bonus one 
  • Significant music rework - each level now has unique song that makes for a better and more balanced experience
  • Colliders for traps were reduced in size to give more space for errors
  • Player collider has been reduced in size to make gameplay more friendly
  • Knight now falls a bit faster, resdulting in tighter movement mechanics
  • Reworked input - now it's possible to bind your own keys the way you like it
  • Updated and easier to follow tutorial
  • Main menu screen has been revisited - new background and version number in the corner
  • Fixed GUI not scaling properly with various screen resolutions

Version 0.1.7 (04/06/2017)

  • Added death effect - upon death our hero is encapsulated into magical barrier that sends him back to the start of the level
  • Fixed bug with death menu staying after respawn
  • Death menu is now smaller and allow better view
  • Enter/Right Shift spawn knight in normal/blind mode

Version 0.1.6.3 (28/05/2017)

  • Skills like crouching, double jumping, shielding or sword swing now needs to be unlocked by progressing in the game
  • Each skill is now represented by a specific item (crouch - book, double jump - cape, sword swing - shield, shielding - shield) that player will earn by playing
  • Added jump and fall animation - character no longers run in the air
  • Added cape animation
  • You can now jump from shielding (wasn't possible before)
  • Decreased sample count on Ambient Occlusion to increase performance
  • Fixed problem where final animation with swords and shield would fallapart if player died before
  • Fixed quit menu button not working
  • Fixed missing functionality on fifth trial where it wouldn't go to Blind mode

Version 0.1.6.2 (21/05/2017)

  • Complete reskin of second level
  • Added various assets to levels
  • Fixed bug where multiple menus could overlap each other
  • Escape no longer resets the level, but pause the game until it's resumed

Version 0.1.6.1 (13/05/2017)

  • Complete reskin of first level
  • Added mist particle
  • Added flame particle for abysses
  • Added various assets to enrich the environment
  • Fine-tuned Image Effects

Version 0.1.6 (06/05/2017)

  • Added completely new final screens with animations and sounds
  • Resolved issue, where GUI was out of screen on monitors with 16:10 ratio
  • Added names of each Trial in the end of a level
  • Removed difficulty levels from the game as they became obsolete
  • Added new model of a sword for Knight
  • Added new model of a shield for Knight

Version 0.1.5.1 (29/04/2017)

  • Integrated Ambient Occlusion image effect - added depth to the visuals
  • Changed camera setting behind the scenes - not visible for player, but very important for future updates

Version 0.1.5 (29/04/2017)

  • Added final levelAdded character sounds - jump, crouch, fall and more
  • Fixed clipping objects in various levels
  • Fixed Quit Game button not working
  • Leveled sounds to not interfere with main song, thus disrupting beat
  • Fixed abysses where it was possible to look behind the level scenery

Version 0.1.4.1 (22/04/2017)

  • Added scream when falling to abyss
  • Fixed metronome not showing in third level
  • Fixed too dark first level

Version 0.1.4

  • Added short warning flash when trap is incoming in blind mode.
  • Added camera shake when character dies
  • Added camera shake when landing from jump based upon time spent in air
  • Added camera shake when bridge drops
  • Added sound effect to sword swing
  • Added sound effect to draw bridge rope to better recognize incoming trap
  • Fixed bug where metronome could sometime stay even in normal mode when pressing Enter and Right Shift in quick succesion
  • Added camera pan to jump
  • Added camera pan to crouch
  • Removed fade-in trap noise. It could really clutter passages with more traps, making it more difficult to focus

Version 0.1.3

  • Each trap has now distinct sound
  • Each trap has now a short fade-in noise - it should be much easier to anticipate and overcome upcoming traps
  • Sound levels have been tweaked - it should be easier to hear the beat
  • Crossbow trap now reset each time after spawning a knight

Version 0.1.2

  • Display death count in Select Trial screen
  • Add End Level and End Screen
  • Knight now always spawn on ground
  • Cursor is now hidden during gameplay
  • Added FadeIn/FadeOut effects for level change

Version 0.1.1

  • Complete GUI overhaul
  • Unlock knight's skills with progression
  • Torches now have flames
  • Warning cubes no longer stay at screen after difficulty change

Version 0.1.0

  • Windows release
Developer

Added changelog for update 0.1.6.3

Developer

Added changelog for update 0.1.7 to the top of this thread

Developer (1 edit)

Added changelog for update 0.2.1d to the top of this thread

Developer

Added changelog for update 0.2.2d to the top of this thread

Developer

Added changelog for update 0.2.3d to the top of this thread. Third update in a week? I am on fire!

Developer

Added changelog for update 0.2.4d to the top of this thread

Developer

Added changelog for update 0.2.6d to the top of this thread. Returned back to development after much needed vacation and break.