Change Log
Version 0.2.6d (12/09/2017)
- Added stage 0 - starting level which introduces player into the game and explain basic mechanics
- Redesigned stage 1 - second level is now more appealing and continues to introduce players into the game
- Implemented dialog system which is used to tell a story and tutorial
- Removed old clunky tutorial and added hint system which is easier to follow
- Lightmapped all available stages for better lightning and FPS
- Changed metronome screen colours to make it more interesting
- Changed metronome cube color
Version 0.2.4d (02/07/2017)
- Introducing hitpoints into the game - knight now can withstand hits from some traps based on a level he is in
- Effectively removed instant death and rebalanced difficulty of whole game
- Added graphics of health elixir that represents hitpoints
- Added tutorial about hitpoints
- Added audio effects for knight when he looses hitpoint
- Removed falling cube signalizing incoming trap in blind mode as it made game too easy
Version 0.2.3d (24/06/2017)
- Added trap warning to blind mode - difficulty should now be much more balanced
- Respawn menu now only has one button instead of four
- Escape menu has been enabled in respawn menu
- Added hint about how to change blind and normal mode
- Normal and blind mode switch is now linked to only one button instead of two
- Simplified tutorial - less text, more to the point
- Partial controller support - you can play the game using controller, but navigating menus still require mouse. One of these days...
Version 0.2.2d (19/06/2017)
- Changed camera angle to give better perspective of what's in front of player
- Unified texts on some buttons to have the same meaning
- Added small camera pan in the beginning of each level - polish!
Version 0.2.1d (18/06/2017)
- Free demo release - first four levels are available plus bonus one
- Significant music rework - each level now has unique song that makes for a better and more balanced experience
- Colliders for traps were reduced in size to give more space for errors
- Player collider has been reduced in size to make gameplay more friendly
- Knight now falls a bit faster, resdulting in tighter movement mechanics
- Reworked input - now it's possible to bind your own keys the way you like it
- Updated and easier to follow tutorial
- Main menu screen has been revisited - new background and version number in the corner
- Fixed GUI not scaling properly with various screen resolutions
Version 0.1.7 (04/06/2017)
- Added death effect - upon death our hero is encapsulated into magical barrier that sends him back to the start of the level
- Fixed bug with death menu staying after respawn
- Death menu is now smaller and allow better view
- Enter/Right Shift spawn knight in normal/blind mode
Version 0.1.6.3 (28/05/2017)
- Skills like crouching, double jumping, shielding or sword swing now needs to be unlocked by progressing in the game
- Each skill is now represented by a specific item (crouch - book, double jump - cape, sword swing - shield, shielding - shield) that player will earn by playing
- Added jump and fall animation - character no longers run in the air
- Added cape animation
- You can now jump from shielding (wasn't possible before)
- Decreased sample count on Ambient Occlusion to increase performance
- Fixed problem where final animation with swords and shield would fallapart if player died before
- Fixed quit menu button not working
- Fixed missing functionality on fifth trial where it wouldn't go to Blind mode
Version 0.1.6.2 (21/05/2017)
- Complete reskin of second level
- Added various assets to levels
- Fixed bug where multiple menus could overlap each other
- Escape no longer resets the level, but pause the game until it's resumed
Version 0.1.6.1 (13/05/2017)
- Complete reskin of first level
- Added mist particle
- Added flame particle for abysses
- Added various assets to enrich the environment
- Fine-tuned Image Effects
Version 0.1.6 (06/05/2017)
- Added completely new final screens with animations and sounds
- Resolved issue, where GUI was out of screen on monitors with 16:10 ratio
- Added names of each Trial in the end of a level
- Removed difficulty levels from the game as they became obsolete
- Added new model of a sword for Knight
- Added new model of a shield for Knight
Version 0.1.5.1 (29/04/2017)
- Integrated Ambient Occlusion image effect - added depth to the visuals
- Changed camera setting behind the scenes - not visible for player, but very important for future updates
Version 0.1.5 (29/04/2017)
- Added final levelAdded character sounds - jump, crouch, fall and more
- Fixed clipping objects in various levels
- Fixed Quit Game button not working
- Leveled sounds to not interfere with main song, thus disrupting beat
- Fixed abysses where it was possible to look behind the level scenery
Version 0.1.4.1 (22/04/2017)
- Added scream when falling to abyss
- Fixed metronome not showing in third level
- Fixed too dark first level
Version 0.1.4
- Added short warning flash when trap is incoming in blind mode.
- Added camera shake when character dies
- Added camera shake when landing from jump based upon time spent in air
- Added camera shake when bridge drops
- Added sound effect to sword swing
- Added sound effect to draw bridge rope to better recognize incoming trap
- Fixed bug where metronome could sometime stay even in normal mode when pressing Enter and Right Shift in quick succesion
- Added camera pan to jump
- Added camera pan to crouch
- Removed fade-in trap noise. It could really clutter passages with more traps, making it more difficult to focus
Version 0.1.3
- Each trap has now distinct sound
- Each trap has now a short fade-in noise - it should be much easier to anticipate and overcome upcoming traps
- Sound levels have been tweaked - it should be easier to hear the beat
- Crossbow trap now reset each time after spawning a knight
Version 0.1.2
- Display death count in Select Trial screen
- Add End Level and End Screen
- Knight now always spawn on ground
- Cursor is now hidden during gameplay
- Added FadeIn/FadeOut effects for level change
Version 0.1.1
- Complete GUI overhaul
- Unlock knight's skills with progression
- Torches now have flames
- Warning cubes no longer stay at screen after difficulty change
Version 0.1.0
- Windows release