7 Days in Purgatory
Here is our first 7DRL project. We consider it a success, even though its not 100% of what we designed. We are two devs using libtcod and Python, along with our custom engine. The engine provided lighting, subcell drawing, subcell particle effects, custom fonts, and our widget system. All gameplay related code was created within the 7 day time limit.
Quick post mortem on the experience:
GrishdaFish Today at 10:37 AM
[10:38 AM]so would you consider this a success?
[10:38 AM]this project?
[10:38 AM]for 7 days
noobspanker Today at 10:38 AM
In many ways yes
[10:39 AM]Sure I have grievances with the way process played out. But as far as the game itself and the result of my work I'm definitely satisfied
[10:39 AM]Had we worked together more I think wed have even more done
[10:39 AM]Bit we divided to conquer and that felt like a bad idea
[10:40 AM]In hindsight anyway
[10:40 AM]We did a great job at planning. The implementation of our specs came together really fast, there was very little bug chasing and shit
As far as developing anything in a team this went OK. Could have gone much much worse, but we can also learn from our faults
And here is a quick description on how to play:
Earn sp by killing monsters
Use it to summon and upgrade minions Gather loot from corpses Spend loot to craft potions to assist minions Murder everything.
WASD to move around. Right click for context menus (try clicking on yourself, your minions and enemies) Left click on targets to throw potions.
Kill all summoners to move to the next level. Avoid all damage. Manage minions