Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Escape The Planet - progress

A topic by chr15m created Mar 02, 2020 Views: 312 Replies: 4
Viewing posts 1 to 5

I posted the start of this project over on this thread but I'll be posting updates to this thread and on Twitter.

First update: got procedurally generated forest generation working using ROT.js on a background web worker.


What I got done today:

  • Got 3rd party kitbash assets coming in.
  • Deterministic seeding of map generator.
  • Integrate ROT.js background worker.
  • Populate generated map with trees.


Today I got a pipeline up and running for brining multiple 3D assets into the world async, rather than having to specify a small number of pre-set assets. This will allow me to build richer worlds with more variation between worlds.

Screenshots:


Did a bunch of work on world variation and rendering engine tweaks yesterday. The game is winnable now too.

This is probably as far as I am going to get with my 7DRL entry as my family has a bad cold that I'm going to have to spend the day dealing with. Will try to submit what I have working so far later in the day.



Updated the player character, and this is all I'm going to get time to finish.

Here's a link to the game: https://itch.io/jam/7drl-challenge-2020/rate/583579

Enjoy!