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Seven Samurai RL (S7RL) - Success

A topic by benhem created Feb 28, 2020 Views: 421 Replies: 2
Viewing posts 1 to 3
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Link: https://benhem.itch.io/seven-samurai-rl-7srl-7drl

Seven samurai are hired/manipulated/guilted into defending a village of nervous farmers from an attack by desperate bandits.  The bandits have the advantage in terms of numbers, equipment, and skills, so it's up to the samurai to help the farmers hold together.  Place cunning traps!  Attempt bold acts of heroism!  Manage resources wisely!

There are some inspirations looming in my mind (aside from the Kurosawa film). These include Hoplite (Douglas Cowley), with its terrific simplicity and use of LOS, and lack of randomness.  Also Theseus and the Minotaur (Robert Abbot), a great puzzle mechanic where the player can move one square at a time, while the minotaur moves two squares.  Both games pit user cleverness against an enemy force that is stronger in every sense, except that it behaves in predictable ways.

As I work on this, I'm also realizing how much it resembles a battle scene from the old SSI "Gold Box" AD&D games.

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I just want to say that my favorite line of code so far is this one:

  samuraiNum = 7;
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Update: success, but with many features left for the future:

  • a setup phase where you can dig moats, place fences, and train farmers
  • different bandit abilities
  • ranged weapons
  • different samurai attacks for each of the seven
  • little speech bubbles above the heads of units, with random flavor text responding to events
  • a title screen

This was a lot of fun, and got me to start actual work on a project that's been on my mind for over a decade.  I'm really impressed by the submissions I've seen so far.  Congrats to everyone.