Soul Games — Update Notes & Development News
Hello!
This thread will serve as the main place for Soul Games build updates, patch notes, development news, and important changes.
For larger updates, I may also publish a dedicated itch.io Devlog with more details, screenshots, or explanations.
Because Soul Games is still in very early development, updates may range from:
- Bug fixes
- Balance changes
- New cards and units
- UI and quality-of-life improvements
- Campaign changes
- New mechanics
- New game modes
- Performance improvements
- Complete reworks of things I previously thought were a good idea
So... pretty much anything.
Current Build
Pre-Alpha — 20260821
This is the first build being made available through the Soul Games itch.io page.
Available platforms:
- Windows
- Linux
- Android
Current playable content includes:
- Campaign (playable-incomplete)
- Duel
- Training modes
- Armory / Deck Building
- Classic battle presentation
- Card battle presentation
This build is being released much earlier in development than originally planned, primarily so I can start gathering feedback, finding problems, and seeing how the game behaves outside my own testing environment.
There are still unfinished systems, missing content, balance problems, placeholders, and probably bugs hiding in places I have not looked yet.
If you find one, please use the Pre-Alpha Feedback & Bug Reports thread.
Future Updates
For every new public build, I will try to include:
Build date / version
Added
- New content or systems
Changed
- Balance, mechanics, UI, or existing content
Fixed
- Bugs and unintended behaviour
Known Issues
- Problems I know about but have not fixed yet
Not every update will contain this stuff but you get the idea.
Sometimes an update may simply be:
"I broke something yesterday. It works again."
Those count too.
A Small Warning About Early Builds
Because the project is still changing rapidly, I cannot guarantee that every update will remain compatible with older saves.
I will try to avoid breaking existing saves whenever reasonably possible, and if I know that a fresh save is required, I will mention it clearly in the update notes.
Development is moving fast, so expect this thread to grow.
Thank you to everyone testing the game, reporting problems, suggesting ideas, and helping shape Soul Games.
— Sir Lag
