This is really amazing! I played Pocket Charlie and saw that you were working on this, I'm really excited to be able to play the release. My two major problems are the economy and the information given to the player. For example, I assumed throughout my first two runs that the green plus were just healing spots, whereas they're significantly more valuable and allow you to upgrade your health and LP limits. The cards have rough descriptions and often overstep the boundaries of the text boxes. It's strange to me that the map can only be opened when entering an elevator, however I can see how it adds some artificial difficult by limiting players abilities to replan. The shop would benefit significantly from a reroll system, as I often get stuck with duplicates of items I don't need, such as clothing that isn't broken, near the end of a run. I find it strange that one of the bosses gave me less money (130) than one of the regular enemy floors (150), and I haven't seen prices that weren't multiples of ten, so it seems like the currency is artificially inflated, however that's just a personal design tendency I have, to simplify currency. Overall the gameplay loop is already very fun and replayable, and the art is absolutely beautiful. I can see this game already having incredible potential, and I'm super excited for the full release!
