Hey, didn't see this in the documentation, so I thought I'd report it.
This code will compile and run without throwing any console errors when in GMLive and when not:
var tile_data = 1; draw_tile( global.TILESET , tile_data , 0 , 0 , 0 ); // First Draw tile_data = tile_set_mirror( tile_data , true ); draw_tile( global.TILESET , tile_data , 0 , 20 , 0 ); // Second Draw
However, in GMLive, the second draw will not show up. Interestingly, if I change it to:
draw_tile( global.TILESET , 1, 0 , 20 , 0 ); // Second Draw
or comment out the tile_set_mirror() function beforehand, the second draw will work fine.
This seems to indicate that the tile_set_mirror() function is causing an issue in GMLive. I can also confirm that the same thing occurs with tile_set_flip() and tile_set_rotate().