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Dungeons & Dynasties

Football Manager meets D&D: a guild-management sim that writes its own history. · By Bretticus82

Time

A topic by GomsGames created 1 day ago Views: 39 Replies: 1
Viewing posts 1 to 2

I loved the game, played through the first season with the hardest start. I agree with the others that very fast I started to completely ignore training and just bought all the best recruits.


But what I want to stress the most is how time is displayed (or not displayed). At the top of the screen and in the dashboard time is displayed as "5 of greentide". In Calendar events are shown as happening on "day 10", "day 100". I have no way of knowing what day it currently is, how much time I have until the next event. There is an exception in the Dungeon tab showing how many days to the next obligatory dungeon. And the dungeons only show how long they take to complete only if they take more time to complete than what is left until the obligatory dungeon starts. This does not give me enough information to decide if I have enough time to run a dungeon and rest or if I should just rest. 

Another thing is with Hall & Armory. I had several times happen where I was building something and had "0 days left" for it to be completed and I wanted to immediately start another building after that. But the only option to pass the time was to press the Continue button and skip a whole week instead of moving a single day. (My party was too tired to try for a shorted dungeon run).

Developer

Thank you first and foremost for playing and leaving feedback,
Patch 1.9.4 is on it's way that is going to resolve some of the issue's you have mentioned above but the others such as time has been noted and I'll see what I can do to make this clearer, 

Time skipping will be moving to day by day (Even when thematically the party is travelling to a Delve)
There's a lot of feedback to parse from both here and the discord so I'm attempting to get as much quick fix and QOL fixes in as possible.

Welcome to the Halls!