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Tilengine

2D retro grapics engine with true raster effects for creating 8/16 bit style games · By megamarc

How to built the x64 samples with mingw64 ?

A topic by wsedr created Jan 26, 2020 Views: 108 Replies: 3
Viewing posts 1 to 3

Using mingw64 in msys2

Developer

Hi,

I don't have first hand experiencie with this mingw64 tool so I can't give you advice. You can build tilengine samples with mingw32, visual studio community, or get support for mingw64 in its official forum about how to use it:

https://sourceforge.net/projects/mingw-w64/support

Developer

You can also use tiny c compiler to build native 64-bit samples under windows, I use it quite often. It' mostly gcc compatible:

https://bellard.org/tcc/

In fact I tried tiny c for test.c first,it worked but didn't close normally after the game window was closed.