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An Incremental Idle RPG · By Somnium

Endgame feedback

A topic by mcylinder created 2 days ago Views: 20
Viewing posts 1 to 1

Game's kind of a mess. Passives are too weak and expensive to matter for the most part. Even in the very early game .5 more attack isn't doing much, and costs scale up so much faster than your gold income that they mostly might as well not be there. Once you get a full set of gear and a percent or 2 in shield you just wipe the floor with everything until the postgame.

Health shield and the massive damage reduction you get from armor on gear without even having to spec for it negates the whole concept of damage (probably literally? On floor 2600 and my health bars haven't moved a pixel when taking half my health in damage) so the only stats that matter are ones that push damage. That leaves attack speed and crit chance scaling reasonably with cost, item damage with a crazy tier gold wall, and armor pierce that scales like such absolute garbage that it's not even really relevant at all.

Gear is also incomplete or bugged. I don't know if exotics exist for the chest or necklace slots, but I'm pretty sure I would have seen them by now if they were implemented properly. As is they would just contribute to the player overkilling the game, but worth noting.

So what you have is a mostly generic idle game with a generic look and feel scraped together out of generic assets. You have some coding errors that you'll have to ask ChatGPT to fix for you. The numbers-go-up dopamine hit is there, but the only real reason to play this game is morbid interest in how broken it can be, both from a function and game design perspective. If the dream is to be a game designer, at least play the game you had the AI spit out for you for 10 minutes to see if it's any good.