Great news! We'll have an official trailer for TOTL soon enough. In addition I figure I'd share some updates with you guys, so here's what I have done over the passed month or so with this title.
Intro/Tutorial area
Changed the intro from a text crawl to the detailed personal viewpoint of the main character Lucia as she's on a ship sailing to the nation known as Yurai. Yurai is ruled by a king, not the Herald Lumi, which is what makes it unique compared to the other nations.
During the scene for the intro, there is no text but might have some voice overs possibly if I get someone who can do a female voiceover to depict her thoughts.
I'm still working on setting up the idea for Leon's story as well, but it's less of a priority. Basically it comes down to this "If I can finish one entire side of the game I'll have a blueprint for the other one which is in the parallel world that's worse off."
In addition to the new intro, I've expanded the "escape" from the Dakrumi attack as well so it's more immersive of putting you into the dangerous situation Lucia and Lumi face off during their escape.
Chapters 1-3 updates
As some of you may know from following the game elsewhere, I had begun work on a complete overhaul of the city of Weshrain. That is officially finished and there is much more to explore.
I've also brought a lot more life into the city and added a function that allows NPC's to enter and exit shops just like the player. If the player goes in behind them, they will see them inside of the shop as well. This adds that city life appearance to them. Many of these NPC's also update their dialogue as the story goes on.
I've reworked the scenes that take place in the Aqueducts involving a certain villainous character and his Lumminai. This will make the process much more smooth and flowing compared to the complex way I had to set it up before. The same applies to all other scenes inside of the Aqueducts and any areas before it.
During the trip in the Wisparya Forest, I have included the series of events for the Lumminai Harp. This involves collection quests, crafting quests, and a couple of fights to befriend the Lumminai or go against them and claim their crystal as your own power.
There is also a new Gypsy type camp inside of the Wisparya Forest that will allow you to conduct trade and purchase special weapons that only they sell (elemental or skill infused weapons).
Finally, the Port Au Venfey has become a fully functional town of piracy and gambling. In this port, you'll now be able to begin Chapter 4 after resting and learn about a traitorous plot involving the minor Herald Valerya who rules over Venfey and her pirate crew. You can also gamble here, which is the only place this is possible in the entire game world!
Chapter 4
I've finally gotten around to doing some work with chapter 4. This chapter will introduce the first step of crafting (gathering the materials). You'll have to journey over water to locate a stolen ship that has a special rare mineral needed to begin crafting a weapon that one of your party members wants.
You'll have to go through some puzzling processes in order to reach the helm of the ship where the pirate crew awaits your....wait...they are seriously just fumbling about?! How did these guys ever steal this ship in the first place....*sigh* Anyway, you'll have your chance to make some choices that will determine what happens next!
The ship is finished with a total of 4 levels of the ship interior and the rooms in the cabin quarters. This is the bulk of Chapter 4.
Also during Chapter 4, a kidnapping takes place which introduces the mechanic known as Pact Linking. It is touched on briefly in chapter 2 and 3, but it goes in full force in 5 after the kidnapping.