Hey folks! Adam here with some details about my plans for early access.
As with my last game, I will be doing a sort of "soft launch" early access on Itch. This will be for the true early adopters who want to get in on the ground floor (and at the lowest price point).
Why early access?
I strongly believe that early access can help make better games; games that will resonate with players and stand the test of time. I successfully used early access for one of my previous games--Operation Hardcore--and shipped a full release within approximately 8 months.
Approximately how long will this game be in early access?
I expect to be in early access for 6 months. (the first 1-2 on Itch only, and the rest on Itch and Steam)
How is the full version planned to differ from the early access version?
The full version will differ primarily in terms of content, polish and depth. Among the items planned for early access:
- refining visuals (improving models, environments)
- adding additional content (more enemies, discovery items, more variation between levels, etc.)
This is subject to change, however: I plan to use feedback from the community to influence what I prioritize.
What is the current state of the early access version?
I feel it's important for players to have an opportunity to help shape the final product without being subjected to overt experimentation, bugs, glitches, etc., thus I ensure that all builds are both stable, and capture the spirit of the story I'm trying to tell.
Will the game be priced differently during and after early access?
This will likely depend on how much content is added. I expect a modest increase of around 20-30% by the time I've entered full release.
How are you planning on involving the Community in your development process?
I plan to involve the community via forums, Discord, regular polls/questionnaires, etc.