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OverTurned

Miniature Chaos. Physics-Based Party Racing. · By Kay, Aanchalmaurya, Pisuke

Feedback :)

A topic by NookerDoodle created May 12, 2026 Views: 19 Replies: 1
Viewing posts 1 to 2
(+1)

Tested the game out, first off the game does not have a signature so when opened Windows defender flags the app. Which might not help with people continuing to launch the game and experience this project.

Lumen settings seems to be too low (Reflections and GI) which causes a lot of artifactIng and not a crisp image (Played on Ultra).
The speed lines are crazy disorienting and jarring, id suggest use it only when boost is applied if there are plans to add it. But having always on is super off jarring.

Alot of collision issues where car just get bumped away. Air control feels 50-70% heavier than it should be for an arcade racer. 
The steering seems to lean more towards drift rather than having full control which in-turn make player do micro corrections constantly. Maybe a more stiff steering system would suite the more arcade style of racing or the level design should reflect the driving system. 
Driving up hill kills a lot of speed and takes you away from what seems to be a fun Base of a game. The game seems to be inspired by Hot wheels unleashed from what i can tell. Taking up more ideas and having a unique spin on it like boosts on uphill tracks would be great or earn boost to use during those sections. 

Overall, There is a strong base that you can build off of. But does need significant tweaking for a polished experience. 
Models and the design of the cars are really sick. Map looks fun, cant wait to see more locations. 

Developer

Thank you, This made us really happy. Thank you for the time you took to give this detailed feedback, Gave us the motivation to keep working on OverTurned :)