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Elusive Mobility

A frantic first-person parkour game focused on speedrunning · By The_Martina

Feedback

A topic by Lufa's Games created 25 days ago Views: 23 Replies: 3
Viewing posts 1 to 3

This game is incredible and I'm blown away by how many movement mechanics are in here and how much tech remains to be discovered. I'm going to play the game some more and see if I can beat all the levels later but for now I want to give my feedback so far

-> The cursor based movement orbs could use bigger collision zones in my opinion, it's a little bit hard to precisely press on the orbs and explosive cubes especially while soaring through the air. I think this could be easily adjusted by making the area the player needs to click bigger. Making these targets larger could help me feel as though I have more control. Missing an orb because I clicked slightly off to the side kills my momentum.

-> More distinct designs to represent which walls do what would be nice since it appears there are some you can and cannot climb and the purple bouncy ones. Perhaps in the future making the walls have more unique designs and contrast would be beneficial

-> The r to press reset button should be harder to trigger, perhaps make it so the player needs to hold r for a second or 2. I accidentally pressed r while trying to go back to a checkpoint and accidentally reset, so since its a powerful action make it harder to trigger.

-> The way the game keeps track of wall jumps and the sound effects it plays are really satisfying. 

-> I think it would be extremely beneficial to have a setting where death does not bring up a reset or checkpoint menu, but rather instantly sends you back to the last checkpoint similar to super meat boy.

This is an awesome game and if you haven't I highly recommend making some youtube devlogs on your progress to get attention since its a miracle i found this project randomly through my twitter algo. If you want an example I highly recommend looking at the videos for "Blood Thief" which is a similar game to yours. Blood thief's devlogs made the game massive

Oh also the glide mechanic was a huge surprise. So cool!

Developer

Thanks a lot for the detailed feedback, I really appreciate you taking the time to write it.

Right now the development is paused because I’m studying a game development degree and working on several other projects, so I can’t fully focus on this game at the moment. However, I definitely plan to return to it once I finish this stage of my studies and continue improving it.

Also thanks for the suggestion about devlogs and “Blood Thief”, I’ll definitely take a look at it.

Really appreciate the support and feedback!

I hope the projects come out great!