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Finite State Machine for Godot

Beginner friendly way to structure complex behaviour in Godot · By CreaPoly Studios

Great idea

A topic by Gabi_Leite created 6 hours ago Views: 29 Replies: 5
Viewing posts 1 to 6

Great idea. I'll test it and see how it works. Congratulations on the initiative.

Developer (1 edit)

Thank you! It's actually a pretty common way to structure NPC behavior. I just wanted to make it easier for people who are new to Godot and provide an easy-to-use tool, also for more advanced devs!


I also hope the documentation is good enough and easy to follow!

It's great to know you're engaged. Congratulations again.

Does this addon work for older versions of Godot or only for the most recent ones?

Thank you for your help.

Developer

From what I have seen, it only works in Godot v4.4+.

Because it relies on the `@export_tool_button` functionality to work. (I am not quite up to date on when this feature was added, but I think it was 4.4; correct me if I am wrong, though.)

Workarounds are, of course, possible but not provided by me.

I believe that's correct. I checked on ChaGPT and it confirmed it. If version 4.4 really works, that's great because I have several projects in that version.

Thank you for clearing up my doubt. Good luck!

Developer

Of course! Thank you very much for your support!

Have fun using my tool in your projects!

If you like working with it or would like to give a suggestion, always feel free to leave a comment!