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Faery's Gambol

Open Source, DIY, Collectible Card Game · By Mathandyr

Advanced Rules : Quirks Sticky

A topic by Mathandyr created Nov 19, 2019 Views: 93
Viewing posts 1 to 1
Developer (3 edits)

Many Faery Cards come with quotes, proverbs, fortunes, and stories written on them, most of which are simply flavor text. Some, however, can be interpreted to have an actual effect in the game that takes place when the faery is announced. These actions are called Quirks.

All players must agree to use Quirks before the Gambol begins. When a player announces a Faery Card with a Quirk, they read the text on the card out loud and then make an argument for the effect their Quirk has. It may be a good idea to have an unbiased referee help decide what Quirks are fair. If the Quirk is deemed valid, it takes effect. Write the effect of a Quirk in your own instruction Tome beforehand to help back up your argument!

Quirks should not;

  • automatically win a Gambol.
  • make a Faery Card immune to Banishing.
  • Banish other cards based on Runes alone.

When coming up with your own Quirks to add to Faery Cards, being vague is encouraged! In the Faery World, the discussion of what some Quirks actually mean is half of the fun. 

“Glimmer fae love the morning after a damp night, when all the grass glistens in the rising sun. On these mornings, they become twice as difficult to chase away.”

“Sylguia, the hopeless romantic, waits for their perfect match. If, one fated day, Sylguia is played against a card with exactly matching Runes, the opponent’s fae is “charmed” and joins Sylguia’s side.”

Just like everything else, Quirks should be fun! If a Quirk makes someone laugh, it should probably work!

The following are some Quirks I've come up with for a few of my Faery Cards


Text on Bulbura's Card: Bulbura will stop to tend any flower that needs a little TLC. There is no plant their green thumb can’t bring back from the brink.

Effect of the Quirk: Bulbura’s ability to tend flowers allows her to bring a Flower Fae back from a player’s graveyard when played.

Text on Regalhorn's Card: Regalhorns treat all homes like palaces. The “Grand Tour’ is their favorite tradition and can take hours - even in a one room abode.

Effect of the Quirk: When a new Faery Card is played Regalhorn can volunteer to take them on a tour of the place. Both Cards and their Runes are taken out of the Gambol for a round returning to the Gambol on Regalhorn player’s next round.

Text on Secret Keeper's Card: Keeps a secret locked and safe.

Effect of the Quirk: The A player with a Secret Keeper can use a turn to put one Faery Card under the Secret Keeper Card. When the Secret Keeper is banished, the hidden Card is revealed and played, their Runes taking effect.

Text on Bruzuzu's Card: Bruzuzu has a beautiful magic mirror shaped like a spade. Oh! But you should never look into a witch’s mirror.

Effect of the Quirk: If an opponent looks into a the mirror on a player’s Bruzuzu card, the player gets to look at their opponent’s hand and play their opponent’s next Faery Card for them.

Text on Gafurth's Card: Gafurth is a bit of a klepto, but they swear it’s all for the trinket shop they dream of opening one day. They always promise full credit.

If an opponent has a Faery Card in play of an inanimate object the player can use a turn to have Gafurth steal it, putting it into play under the player’s control.