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OGMO Editor

A free, open source, project oriented level editor made for indie game developers by indie game developers. · By OGMO Editor, 01010111, austineast

Changelog Sticky

A topic by OGMO Editor created Nov 16, 2019 Views: 1,228
Viewing posts 1 to 1
Developer (9 edits) (+1)


  • 3.4.0
    • General - Add support for saving levels as PNGs
    • General - Enable cut/copy/paste from text fields
    • General - Adds Filepath property type
    • General - Adds About and Controls Popups to Help menu
    • General - Add Toggle Full Screen button to View menu
    • General - Improve formatting of warnings in Popups
    • General - Fix Radian/Degree dropdown in Project Settings now works correctly
    • General - Fix Default Level values not getting saved
    • General - Fix oddities with editing Project when there are no Levels in the Project
    • General - Fix occasional issues with closing the App
    • Entity Layer - Node Tool Improvements
    • Entity Layer - Add property display support
    • Entity Layer - Adds right-click menu options for deleting Entity Preview Images
    • Entity Layer - Entity ID now viewable in inspector
    • Entity Layer - Fix height value getting overwritten by width value
    • Entity Layer - Fix error caused by undo/redo shenanigans
    • Tile Layer - Add support for flipped/rotated Tiles
    • Tile Layer - Add support for Tileset margins
    • Tile Layer - Fix Tile Palette occasionally starting blank
    • Decal Layer - Allow Origin to be set
    • Decal Layer - Fix hover outlines
    • Decal Layer - Fix serialization
    • Decal Layer - Fix Decal origin changing after undo/redo
    • Entity/Decal Layers - Fix inspector overflow scrollbar
    • And many more!
  • 3.3.0
    • Added Scripting capabilities
    • Added "Play Command" option to Project Editor to run terminal commands from the Editor
    • Added Save & Update button to Project Editor - opens up all Levels and resaves them with new Project values
    • Fixes Decals saved with a scale of <1 loading with a scale of 0
    • Fixes Project Editor showing old data after saving and reopening the Project Editor
    • Fixes mouse movement causing the Entity inspector to lose focus when using select tool
  • 3.2.2
    • Camera zoom is now clamped to sane amounts
    • Decal and entity layer editor fixes
  • 3.2.1
    • Fixed flipped 2d grid exports
  • 3.2.0
    • Added compact + pretty export options for json
    • Added default layer grid size setting
    • Added Entity importing/exporting
    • Custom "values" are now exported to the correct type instead of strings
    • Entity Inspector now displays position, size, rotation, and flipped status, if applicable, to all selected entities
    • Decal Inspector now displays position, scale, rotation, and custom layer properties, if applicable, to all selected decals
    • Irrelevant Tool icons in the editor are now Greyed out
    • Editor now reopens last level, layer, and camera position when returning from project editing
    • Entity Textures are now stored as relative paths
    • All paths are now exported with the same normalized output (path/to/file)
    • Editor side panels resize constraints removed
    • "Enter" no longer closes Text Boxes
    • Fixes App processes remaining open after closing the editor
    • Fixes Entity and Decal layer rendering and hotkey issues
    • Fixes rendering issues when scaling the windows
  • 3.1.1
    • Added entity image to entity palette
    • Move broken levels to trash instead of deleting them permanently
    • Fix image previews leaking out of the popup
    • Fix a typo in the popup box-shadow
    • Don't show the "delete" option for image popups
    • Added .ogmo file association metadata
  • 3.1.0 
    •  Improved non-json file handling in the level manager panel
    • Added the ability to use an image for Entities