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OGMO Editor

A free, open source, project oriented level editor made for indie game developers by indie game developers. · By OGMO Editor, austineast, 01010111

Changelog Sticky

A topic by OGMO Editor created 26 days ago Views: 159
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Developer (4 edits) (+1)

Changelog

  • 3.2.1
    • Fixed flipped 2d grid exports
  • 3.2.0
    • Added compact + pretty export options for json
    • Added default layer grid size setting
    • Added Entity importing/exporting
    • Custom "values" are now exported to the correct type instead of strings
    • Entity Inspector now displays position, size, rotation, and flipped status, if applicable, to all selected entities
    • Decal Inspector now displays position, scale, rotation, and custom layer properties, if applicable, to all selected decals
    • Irrelevant Tool icons in the editor are now Greyed out
    • Editor now reopens last level, layer, and camera position when returning from project editing
    • Entity Textures are now stored as relative paths
    • All paths are now exported with the same normalized output (path/to/file)
    • Editor side panels resize constraints removed
    • "Enter" no longer closes Text Boxes
    • Fixes App processes remaining open after closing the editor
    • Fixes Entity and Decal layer rendering and hotkey issues
    • Fixes rendering issues when scaling the windows
  • 3.1.1
    • Added entity image to entity palette
    • Move broken levels to trash instead of deleting them permanently
    • Fix image previews leaking out of the popup
    • Fix a typo in the popup box-shadow
    • Don't show the "delete" option for image popups
    • Added .ogmo file association metadata
  • 3.1.0 
    •  Improved non-json file handling in the level manager panel
    • Added the ability to use an image for Entities