Changelog
- 3.2.1
- Fixed flipped 2d grid exports
- 3.2.0
- Added compact + pretty export options for json
- Added default layer grid size setting
- Added Entity importing/exporting
- Custom "values" are now exported to the correct type instead of strings
- Entity Inspector now displays position, size, rotation, and flipped status, if applicable, to all selected entities
- Decal Inspector now displays position, scale, rotation, and custom layer properties, if applicable, to all selected decals
- Irrelevant Tool icons in the editor are now Greyed out
- Editor now reopens last level, layer, and camera position when returning from project editing
- Entity Textures are now stored as relative paths
- All paths are now exported with the same normalized output (path/to/file)
- Editor side panels resize constraints removed
- "Enter" no longer closes Text Boxes
- Fixes App processes remaining open after closing the editor
- Fixes Entity and Decal layer rendering and hotkey issues
- Fixes rendering issues when scaling the windows
- 3.1.1
- Added entity image to entity palette
- Move broken levels to trash instead of deleting them permanently
- Fix image previews leaking out of the popup
- Fix a typo in the popup box-shadow
- Don't show the "delete" option for image popups
- Added
.ogmo
file association metadata
- 3.1.0
- Improved non-json file handling in the level manager panel
- Added the ability to use an image for Entities