- The game is trying to kill you.
Think of it a little like a rogue-like. You will initially die often in many unexpected ways but with practice they are all avoidable. Once you are more familiar with the game's mechanics, reaching the jump-gate becomes quite easy.
- You can not save.
Again, this is borrowed from rogue-likes. You have one chance to survive. We are considering adding save points before each boss, to allow for 30 minute play sessions, but once a save is loaded it will be deleted.
- There is currently no audio.
We are hoping to bring on board a professional audio designer in the near future. Great audio is fantastic for creating atmosphere but poor audio can have a negative overall effect.
- You are not expected to unlock many upgrades in this build.
It's reasonable to attempt to upgrade to Titanium Armor for your suit and lander, and possibly also Shock Boots before taking on the first boss, but not much more. The remaining upgrades are there ready for taking on new bosses in later content.
You will discover that destroying the machinery on the first boss will drop crafting materials you haven't previously seen. The idea is that you will use those materials to upgrade your kit to take on the second boss. The second boss and new enemies will drop materials to help you upgrade to take on the third boss.
Currently the game only has the first boss implemented.
Edit: Update 4 introduced 'Upgrade Dispensers'. These machines are semi-rare and appear randomly on planets. They dispense a random upgrade including all previously inaccessible upgrades.
- The Replicons are meant to expand over the map as fast as they do.
This is designed to keep play sessions between 30-45 mins. It takes practice to improve your skills so that you can collect the resources you need in that time frame.
As a new player, expect to be too slow and die a lot. The more you play the easier it gets and the more things will make sense.
This will almost certainly change in later builds as additional content is added but for now, if you are not close to the jump gate after 30-40 minutes, then the Replicons should overwhelm all but the most experienced players.
- High scrape damage is intentional.
Dragging your suit or lander along walls is intended to cause more damage than bumping into things. This appears to be counter-intuitive to many players but it's there to make navigating through tight caves more treacherous and risky. Some tweaks to these damage settings are expected though. Possibly a small reduction to scrape damage and an increase to bump damage.
Tip: If you roll your lander on it's side, don't use the main thruster while trying to get it back on it's feet. Use only the rotational thrusters and most of the time you can roll it back upright with only minimal damage by avoiding scrape damage.
Edit: Scrape damage has now been reduced in Update 1, and impact damage increased. Overall damage will likely remain about the same but the way the damage occurs should now be more intuitive and expected.
We've already made some changes to the game's description to better inform new players what they are getting themselves into and more changes are likely as we get more feedback.
Thanks so much to everyone who has offered feedback so far. You can expect some changes and an update to the game as soon as next week. The biggest gripe so far seems to be concerned with the length and unskippable nature of the tutorial messages. We'll be making some significant updates to the tutorial in the first update. (Edit: The planned tutorial changes are now live in Update 1)
If you would like to see any other changes, or if you find any bugs, let us know.