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New Ideas! Sticky

A topic by Plucky Rat created Oct 30, 2019 Views: 134 Replies: 1
Viewing posts 1 to 2
Developer

Please post new ideas to this thread or up-vote existing ideas. This will help with the direction of knockback.

(3 edits)

     Class balance. So far that I have played the wizard is just an upgrade to the clerk mostly because the cleric stock attack takes too much mana to use. The engineer is also just an upgrade to the giant. The hammer for the engineer has a way more predictable trajectory than the rock.
     If I were you I would look into developing the dungeon map. It can probably go a long way and add some parkour or something. It would be nice if you added a checkpoint and you respawn at the last one if you die (Probably would be good for parkour).                                                                                                                                     Pleas make the health and mana look more like Deoblo and stuff