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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Step event problem

A topic by underwear1223 created Oct 29, 2019 Views: 281 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hey hello everyone!
I am using GMS2 and the live call function seems to only work on the draw event and not on the step event.

When I put 

if (live_call())
{
return live_result;
}

in the step event of the object, the server windows return 0 lives objects.


Any idea how to fix this? Draw event work without any problem.


Many thanks!

Resolved =)

My coding add unexpected character (No-break space) and those character made GMLive to not work properly. Removed the character and everything is fine =)


Many thanks YellowAfterlife!

Hey! 


Same poster here, was able to retrieve my initial account where I bought the extension (yay).


After removing the character I still have a problem. My server windows keep closing up after starting the game.


Here is the error message the server window output :


[905a9674|127.0.0.1:65076] ready! 2 live files, 0 globalvars, 1 macro, 50 scripts, 0 enums.
Called from ? line 1
Called from live/server/GmlLiveServer.hx line 292
Called from C:\Tools\Dev\Haxe\haxe\std/neko/_std/sys/net/Socket.hx line 152
Uncaught exception - std@socket_write



If someone have a resolution for this. I am using GMS2 lastest version and runtime on windows. If I make a small project the extension work perfectly but unfortunatly it does not work on my main project. Can't tell why =S