- Ogg sound loading and playback, positional sounds attenuation (for mono channel sounds).
- Sector scene with camera movement and zoom.
- Minimap UI, but not clickable yet.
- 3-rd version of pathfinding based on flow-fields. That allows make one
calculation for large goups of units, if they start to move from different locations but have same goal. Local avoidance. Simultaneous unit movement for all directions in same tick. - Weapons, targeting and damage system.
- Atlas textures for sprite loading, animations. Independent-order shadow rendering technbique. Player coloring shader. Fast texture packing workflow.
- Self-wtitten entity component system to have good performance while simulating large amount of sectors.
- Fast simulation mode, which will be used for waking up sectors after sleep simulation if there were no online players.