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When Pegs Fly

Make and Share custom levels in this Peggle-like! · By AlgaeCaptain

review

A topic by RostokGames1 created 8 hours ago Views: 9 Replies: 2
Viewing posts 1 to 2

the game is alright overall, but the name selection system is annoying. having to choose every letter individually each time quickly becomes tedious, and this really needs streamlining.

gameplay-wise, there are not many mechanics beyond shooting red targets, similar to peggle. however, some stages are extremely confusing. the trajectory guide is a major issue: it does not properly show how the ball will bounce, only where it will go. on top of that, the line is much thicker than the ball itself, which makes aiming harder instead of easier. the guide should be thinner and should clearly indicate what the ball will collide with first.

the stage layouts themselves could also use more polishing. some stages feel cluttered or awkwardly arranged, which adds confusion rather than challenge. the stage chooser is another problem: when you are on the first stage, it is unclear which arrow to click because both arrows are the same color and neither is grayed out. the same thing happens on the last stage, so it is hard to tell whether you have reached the final level or if the game is lagging, especially since the game freezes for a second when changing stages.

in some stages, there are also randomly placed targets that constantly block the ball’s path. these feel more frustrating than challenging. removing or reducing a few of them would make the stages far more tolerable and enjoyable.

another visibility issue is that the red targets are not always easy to see. for example, in the pistol stage, the red targets blend in with the gun’s grip because the colors are too similar, which makes it much harder to play. making the red targets glow slightly or stand out more would help a lot.

despite that, the game is still fun, and i hope to see more stages added in the future.

Developer(+1)

Heya! I wanted to say thank you for playing my game! This feedback is super useful, especially about the level design and the visibility. Ive been getting some complaints about the red pegs, so when I get around to updating it I'll work on that first lol (college keeps me busy, which is why the QOL isn't as up to snuff as I'd like lmao). Id also like to add some abilities, and if I end up making a campaign then the level select should be getting an overhaul too. Anyways, Im glad you enjoyed it! Thank you for leaving your thoughts!

no problem! and thanks for the response. glad the feedback helped, and totally understandable about college. excited to see the updates and where the game goes 👍