The title says it all, now that i have most of the npc stuff out of the way, a good idea of how the new character creation is in place. I want to make the station proc-gen. I'm currently working on a sector based idea where the sectors (on a small station) will generate on different sides of the station. to give a little bit of ranomocity. I dont want to say much because i might have to stick to the basics on release and revisit the idea at a later point.... Just know these couple days have been fun to say the least .......... i cant show anything because code and error messages dont make for good screenshots or really show any progress but i will explain how i want the station to be structured.
I cut the station into sectors - habitat, medical, market, and hangars (there is a warehouse sector but its basically just another hangar.
the medical bay has exam rooms as well as a waiting area and lab.
the habitat sector has a random amount of apartments / living quarters
the hangar is a large open room with an office
The market - a few rooms depending on how many shops are on the station as well as an administrations office.
the player on larger stations will take a lift / elevator or stairs between floors.
I'll report back in when i have something to show >.<
