All notable changes to this project will be documented in this post.
[0.1.2] - 2025-09-18
Added
- Add UI rotation gizmo to view and reset camera position
- Add lighting settings menu to change HDRI & Tonemapping
- Add new materials:
- Cracks Texture
- Grunge Texture
- Voronoi Noise
- Perlin Noise
- White Noise
- Stylised Wood Planks
- Carbon Fibre
- Wood Grain
- Stylised Craggy Rock
Changed
- Improve Brick Wall Material to make mortar more realistic
- Improve Grass Lawn Material by adding seamless tiling
- Improve Hardwood Floor Material by adding tiling and UV offsets for the planks
- Remove experimental 2D Pixel Materials & refactor to support 2D base textures such as noise and patterns
- Add stricter memory qualifiers to shader storage
- Improve hashing functions for ~10% reduced frame time in heavy noise generation sections
Fixed
- Fix a memory leak due to compute shader RIDs not being freed
- Fix a bug resulting in DirectX normals not exporting correctly
- Fix kernel coordinate overflows:
- Sobel filter across all 3D shaders
- Slope blur in Brick Wall and Castle Wall shaders