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ProcTile

A procedural texture generation tool for game developers and artists · By slipperhat

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A topic by slipperhat created 10 days ago Views: 9
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Developer (3 edits)

All notable changes to this project will be documented in this post.

[0.1.2] - 2025-09-18

Added

  • Add UI rotation gizmo to view and reset camera position
  • Add lighting settings menu to change HDRI & Tonemapping
  • Add new materials: 
    • Cracks Texture
    • Grunge Texture 
    • Voronoi Noise
    • Perlin Noise
    • White Noise
    • Stylised Wood Planks
    • Carbon Fibre 
    • Wood Grain 
    • Stylised Craggy Rock

Changed

  • Improve Brick Wall Material to make mortar more realistic
  • Improve Grass Lawn Material by adding seamless tiling
  • Improve Hardwood Floor Material by adding tiling and UV offsets for the planks
  • Remove experimental 2D Pixel Materials & refactor to support 2D base textures such as noise and patterns
  • Add stricter memory qualifiers to shader storage
  • Improve hashing functions for ~10% reduced frame time in heavy noise generation sections

Fixed

  • Fix a memory leak due to compute shader RIDs not being freed
  • Fix a bug resulting in DirectX normals not exporting correctly
  • Fix kernel coordinate overflows:
    • Sobel filter across all 3D shaders
    • Slope blur in Brick Wall and Castle Wall shaders