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Negative value Stats: Cool, but yes? :)

A topic by mjfallout created 47 days ago Views: 55 Replies: 9
Viewing posts 1 to 2
(2 edits)

So, without spoiling anything, or going to much into detail, I was min/max-ing around and got to (-1) Agility.

'Must assume this is intentional, expected behavior; it looks good to on the Equip. screen, too. Further, 'assume this can add to the depth of an RPG system.

I'm wondering though, has this been fully tested? Does the math work correctly in such a case?

Maybe it doesn't matter. Maybe it's realistic that I was able to hit nothing at all with -1 Agility. 

Thought I'd ask though.

Developer

Negative values are intended and the math should work, but let me know if anything looks off. The Broadsword and Tower Shield have negatives to Agility. Inherent stat growth and rare items may eventually offset the penalty, but the trade for the much higher defense / damage output is that you may not hit or dodge as frequently.

The main quest can be completed with just a short sword and a heater shield, as long as you're diligent about upgrades / leveled properly, but it'll be slower or more challenging. The additional weapons and shields let you play with your stats in a way that may let you do some paths earlier or make a build that is more suitable to how you want to approach a battle.

i don't understand it. With a  broadsword my attack is than with my short sword 



this the short sword 

Developer

Did you improve the short sword at all?

No, in the Screenshot the short sword isn't improve.

Developer

Ok! Could be a visual bug with the stat display. I'll have to look into that.

thank u :) but overall it's a great game and I really enjoy it! 

Developer

Glad you like it!

I've been a bit behind this last update so if you catch anything else post it in the sticky and I'll see if I can get to it in the next release.

all right, thank u!