(以下为英文部分)
Prologue
With the update of the version 0.2.x, the concrete story and gameplay of the game Oru would be gradually present to everyone and improved in the later development. And in order to make it easier for players to discuss or make suggestion, the future general development plan is shown here as a convenience.
Plan
Rhythm game part(Completed)Create the Osu-like click rhythm game, and add extra creating beatmap function, which makes everyone could share their beatmap or the things related to the beatmap.(Completed)Add the hidden mind power four attributes system.(Completed)- Add user-defined emoji by mod. (W.I.P.)
- With the convenience of the Godot engine, the player can make their own world mod by the engine. (W.I.P.)
- First world part (Under development)
Basic attack, item and player attributes system. Enemy and npc basic function. The enemy and the map's basic configuration of the first 10 floors.(Completed)- The story complement, special items and system optimzation.
- The story complement, special items and enemies configuration of 20 and 30 floors.
- The story complement, special items and enemies configuration of 40 and 50 floors.
- The whole story optimization and adding multiple playthroughs function. Mind power attributes adjustment.
- Add user-defined function of the player attributes' enhancement.
- Second world part (W.I.P.))
- Gameplay temporary mainly about the real time strategy. Other gameplay might be added for the story needed.
- Third world part (W.I.P.)
Ending
That's the currently overall development plan of the game Oru. Any modification of the plan would be editd here or give out a new event. Anyone who bought and played the game Oru is welcomed to give your own advice.
(Here is the Chinese part)
前言
随着0.2.x版本的更新,后续Oru的具体故事及玩法也会一步步的完善并呈现在各位的眼前。而为了让各位更好梗方便地讨论或者提出建议,这里将会把未来的更新开发的大致计划展示给大家。
计划
音游部分(已完成)创建类Osu的点击音游,同时添加额外创建谱面功能,使得所有人可以分享自己的谱面,或者分享与谱面相关的事物。(已完成)添加隐藏的意识四属性系统。(已完成)- 增加可通过mod自定义的emoji表情(待设计)
- 通过Godot引擎的便利性,玩家可基于引擎创建自己设定的世界mod。(待设计)
- 第一世界部分(开发阶段)
基本的攻击、道具、人物属性系统,敌人和npc的基本功能,前10层的敌人及地图基本配置。(已完成)- 前10层剧情填补及系统优化,特殊道具。
- 前20层及前30层的道具,剧情填补和敌人配置。
- 前40层及前50层的道具,剧情填补和敌人配置。
- 整体剧情优化调整及多周目添加,意识系统相关属性调整。
- 增加可通过mod自定义的人物属性增强方法。
- 第二世界部分(设计阶段)
- 玩法部分,暂定主要为即时战略,可能会添加其它玩法为剧情服务,
- 第三世界部分(待设计)
结尾
以上就是目前Oru的总体开发计划,后续有变动的话会在这里修改或者再发新的聊天活动。所以欢迎购买并游玩过Oru的各位玩家提出属于你的意见。
