0.2 Objectives
- 0.2.2 planned for Fri September 12!
- Abilities
- Add in a few more Abilities
- Addition of Summon Ability Type *mostly ready but not in 0.2.2*
Sound effects
- DNA
Adding in a few more traits
- Forging
New Forging Screen
- Events
- Add in a few more regular events
Add negative events
- Training
- Adding a few more to allow for more customized training regimen
- Upgrades
Additional Upgrade types*New Upgrade Screen*This is the first of the current 'Main Game' screen updates- All of the 'Main Game' screens will be moved eventually but it will take some time
Future Plans
- Add Story Elements in game
- Learn more about how the Faelings came to be as well as the mysterious Fae that now share our world
- See more of the steampunk style science of the world works
- Learn how Fae magic is used and infused
- Fight the Unchanging to keep our world safe
- Faelings
- More interactions such a feeding or playing with your creations
- Upgrades
- Modify your Faelings with Science!
- Want a better chance to crit? Replace their eyes with a device that can track critical points on enemies
- Why have a Faeling when you can have a Faeling with a laser?
- Modify your Faelings with Science!
- Journeys
- Send Faelings on long and expensive journeys to uncover items and devices to aid in the fight
- Combat
- More modes 2v2, 3v3 etc.
- Story Campaign combat against non-Faelings
- More tournament types
- More interesting rewards
- Items
- Combat use items
- Forging Items
- Crafting
- Too much to put in here but a full crafting system is planned
- Quests/Missions
- Full Quest/Mission system to help guide Forgers as well as fun rewards
- Cosmetics
- Cosmetic and Transmog system for you Faelings
- Character Customization
- Add in player character and allow for customization with cosmetics and transmogs
- Forger Sigil
- Symbol to represent your forger in the world
- UI
- Obviously a ton of work to do on the UI
- Move away from the current central menu based play
- Have a home you can see and watch your faelings wander around and interact with the ranch buildings