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PAC-MAN Ultimate Mix

The ultimate Pac-Man maze collection! · By Retropone

Questions about the game

A topic by Trimint123 created 20 days ago Views: 77 Replies: 2
Viewing posts 1 to 2

I had some questions regarding about this project:
- Does every new ghosts has a unique behavior to make them stand out as the original fours?
- Is there going to be an accessibly feature, such as giving ghost an color outline when in Frighten mode to tell which is which?
- How are you going to replicate most mechanics on specific maze games? Example, Arrangements with its unique boosters and teleporters along with Kinky's Kinzo's ghost mechanic, or Championship with its predetermine generated maze along with Sleepy's ghost mechanics.

I may had more in mind, but this is the questions I'm mostly curious about.

Developer(+1)

Thanks for the questions!

- For ghost behaviors, some of them are picked up from Pacman 80, and for the others, we try to make them stand out by using features they had in previous games or fan-games.

- For frighten mode, I personally don't see the point of having a dedicated look for each ghost, especially since they never got that kind of feature in official games to my knowledge.

- For game mechanics, the ones in Arrangement AC are done, so, expect the boosters, jump pads and the multi-level layouts to work as intended! Kinky's mechanics are currently reworked (it's one of the reasons the demo release is delayed), and for Championship levels, so far, they are using their own dedicated mechanics based on CE2 where you clear the pac-dots to get to the next layout (as I can't adapt the standard CE mechanics to every level).

Speaking of mechanics, this is the biggest thing to work on, as the Pac-Man maze games have various elements to spice up the levels during the 90s-2000 era, but we'll make sure that everything works in a good and satisfying way when the game releases.

(1 edit)

Thanks for the answer! I've seen the videos others provide on YouTube, and besides the very basic UI for the menus, the goal is pretty ambitious from what I've seen in the Bonus Games, which include these obscure arcade Pac-Man games that didn't match the classic Pac-Man styled gameplay. One of your beta tester in the comment even said that you're planning to include the Pinball section of Baby Pac-Man, which is an insane attention of details that otherwise was very difficult to emulate. Hopefully the project goes smoothly on your end and can't wait for the demo!

And btw, yeah, it would be interesting if you get CE1 mechanics down when you get the chance. Would be interesting to see CE2 mazes in CE1-styled gameplay for example.