I had some questions regarding about this project:
- Does every new ghosts has a unique behavior to make them stand out as the original fours?
- Is there going to be an accessibly feature, such as giving ghost an color outline when in Frighten mode to tell which is which?
- How are you going to replicate most mechanics on specific maze games? Example, Arrangements with its unique boosters and teleporters along with Kinky's Kinzo's ghost mechanic, or Championship with its predetermine generated maze along with Sleepy's ghost mechanics.
I may had more in mind, but this is the questions I'm mostly curious about.