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Hotscreen

Add very hot effects to your screen. · By PerfectFox265

[0.6] Some features request

A topic by maidAlice created Aug 19, 2025 Views: 762 Replies: 6
Viewing posts 1 to 4
(1 edit) (+1)

Hi! Thanks for updating Hotscreen to v0.6 it is becoming AWESOME.

I would suggest some features here if you want to take a look at that:

- Ability to "remote control" your Hotscreen (imagine giving someone the option to control your settings, timer, password etc);

- Some kind of API that exposes "stuff" (imagine the findom exposing some kind of "virtual currency" api, or an api can permit to developers to integrate hotscreen with some toys aswell);

- Lockdown mode, a setting to avoid settings being changed and you need to do some kind of tasks (like waiting X amount of time, not watching horny stuff for Y amount of time etc);

- Icons in tray and avoid having two "tabs";

- Allowing 2+ screens at the same time without relying on 2-3 process-per-screen (idk if this is a godot's limitation);

As a developer myself, feel free to contact me (discord @maidalice), because i could have more ideas in mind and i probably can help you with "external implementation" of stuff (not into godot unfortunately) ! :3

Developer(+1)

Thank you :D

I never created an API so maybe I will need some help about that.

There is for now 1 Hotscreen per screen to avoid having modifying all the UI (because I want to let the user select different settings for each screen so I will need to modify many things).

Icons in tray are actually a Godot limitation, but I should be able to do this with an external tool.

APIs are what makes developers, like me, happy, so have access to some kind of stuff to build things around will be super fun!
As i said, feel free to can contact me on Discord for that part, but i unfortunately never used Godot or stuff like that x)

Oh forgot about that: about the 2+ monitor support, you cannot crate something that you can select to have OR a setting for all screens OR a setting for each screen individually (i image it just like a checkbox to choose what configuration you wanna use)

(+1)

I couldn't exactly give a full solution without knowing the source code, but considering  https://github.com/PerfectFox265/Safe4Beta, I presume that hotscreen is built with a similar architecture, i.e. a monolith application where Godot handles most of it and .NET is reserved for specialized tasks, i.e. model loading.

If it's not already, I'd see the easiest path as having the .NET layer act as a server that proxies requests to/from Godot, then it may be as easy as using System.Net.WebSockets and/or perhaps even https://github.com/modelcontextprotocol/csharp-sdk

I could also build addons, like I described in this post: https://itch.io/post/1392194 if we would have an API. That would open up for a lot of opportunities into different directions.

Another feature request, for the new game collection types, please allow some body parts to reduce the progress percentage when detected