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The Endless End

Collect every ending. Even the forgotten ones. · By Anton Karelin

The Endless End

A topic by Anton Karelin created 10 days ago Views: 51 Replies: 2
Viewing posts 1 to 2
Developer

Hello everyone, this is my first time on itch.io and I would like to tell you about this game and about it's author. 

"The Endless End" was created by a 11-year-old boy using Unreal Engine 5. My son Peter start this project almost a year ago and is working on improving it with each iteration. As a former "creative child" myself, I can't help but admire his dedication, efficiency and determination. It's easy enough to learn the basics of Unreal Engine, but it's hard to work on the game day by day for a nine months, maintaining and developing his vision. And he writes the game in English, which is not even his native language.

Peter recently turned 12 and he wants to share the alpha version of the game. It is important for him to become a part of the community of game developers, he dreams of being one of the Indie Legions :) who work on creating games.

Gameplay: "Collect all the endings". The ending you find will appear in the gallery once you receive them. At the same time, you'll find out what this place is and what's going on here, and it's not immediately clear. The setting and plot of the game are quite unusual. By genre, this is probably metamodernism, since the game combines sci-fi and fantasy, and has a lot of intersections between the game world and the real one, as well as inside jokes on this topic. For example, in one location there is a looooooong road on which all the developer's logs, features and to-do lists are written – you can go all the way through Peters work and look at the list of what and how he did.

My son and I will be very glad to receive your attention and feedback. I will pass to him all the constructive criticism and suggestions on how to bring the game to the point where we can release it on steam and what to do with it next.  Thanks to everyone who will play the game!

Some screenshots:


(+1)

I didn't complete the entire game—it's just not my kind of thing. But I played enough to form an opinion. The game has its own niche and audience. I do have some criticisms regarding graphics, design, controls, etc., but all that becomes irrelevant when you realize it was made by someone who isn't even in high school yet—far from it, actually. External appearances and interface don't matter if there's no depth to the gameplay. This one does have depth: it's engaging and consistent (which is important). Despite being a collection of disparate mini-games, there’s a meta-narrative holding everything together (also crucial for any good game). Each mini-game is cleverly designed—I didn’t encounter a single boring or ordinary one. There are many unexpected endings as well. Special mention goes to the excellent soundtrack—the composer clearly understands context on an adult level.
The game incorporates the best elements from Stanley Parable, Portal, 1001 Deaths, and Neverhood. Yet, it's more than mere entertainment—it also offers positive life experiences, touching upon real-life situations that transform the experience into something beyond simple amusement. It's a journey where you're discovering new things rather than just laughing occasionally—and this adds further depth to the overall experience.
Developer

Thanks a lot!