(Sorry for my English) I don’t know if my words will be heard by anyone, but I suggest the author make the game highly mod-friendly and expandable to enhance players’ gameplay experience. My ideas involve simple (in my opinion) changes to existing game aspects. The game already includes features for adding custom vessels, partial custom cutscenes before missions, and AI behavior, but these are quite limited and could be expanded step-by-step as follows:Debug and AI: These features are already in the game, but they can be somewhat inconvenient for larger ideas. I propose expanded command management, individual vessel AI control, and full stat management. Regarding stats: only basic vessel values are included, but there’s no way to independently adjust [Struggle], [Stun], [Move], and [Nutrition]. These stats might be fully tied to the game’s formulas, but if not, it would be great to allow their modification in missions. Other vessel parameters could also be added, though I’m not entirely sure about their specifics. On command management: the game allows setting player and enemy commands, but multi-team functionality already exists, and adding it wouldn’t be too complex. However, it would require properly displaying vessel commands instead of treating everyone as enemies. Regarding AI: AI behavior can be modified through files, but it’s uniform for all, and for teams other than the second team (default enemy), it becomes unplayable. I suggest expanding AI customization through separate files or, for simplicity, adding four types: far-sighted (attacks all non-team members), near-sighted (same), far-sighted (attacks everyone), and near-sighted (attacks everyone).
Maps: There are very few maps, and it would be great to allow importing maps from files or otherwise. You wouldn’t even need to add a map editor—just create a formal language for map tiles. Basic assets could be used, highlighting tile types already in the game: void (water), block, ladder (second floor), high block (third floor), and less critical ones like bridges, walls, and platforms (third floor). Additionally, allowing map size customization would be nice, if feasible.
Missions (Position Saving): This is the final stage of gameplay expansion. Two options could be implemented: 1. Simple saving of vessel positions, their states, and the current turn; 2. Advanced saving, adding custom pre-battle cutscenes, vessel placement in specific mission locations, and more. This could be saved the same way missions are handled in the game, where currently only pre-battle cutscenes are saved via files, but not positions, placements, or maps. All this could be organized in folders, like mods.
That’s it—I tried to keep it as simple and detailed as possible. I’ve already worked on a cutscene specification and even a converter(P.S. For myself), so I somewhat understand this. Have a great day!