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A deckbuilding strategy adventure with a few surprises · By Playcebo

Less Logic?

A topic by MasN3 created 15 days ago Views: 99
Viewing posts 1 to 1

Right now, the effects of the composite numbers are extremely logical, but as a result, that means that a lot of gems are just bad (like 81).

I think that if the gem progression were made less rigid, then almost every gem could be made at least interesting. I think this would lead to more varied strategies, as well as add to the thrill of discovering exactly what every gem combination does.

Some ideas that I brainstormed earlier today, not saying this has to be the exact implementations, but just as an example of how less strict progression could go.

The theme of 2 is burning.

2. Fire a range-1 beam in 4 directions, blocked by stones and burning all things it passed over.

4. Fire a range-2 beam in 4 directions, blocked by stones and burning all things it passed over.

8. Fire a range-3 beam in 4 directions, blocked by stones and burning all things it passed over.

16. Fire a range-4 beam in 4 directions, blocked by stones and burning all things it passed over.

32. Fire a range-5 beam in 4 directions, blocked by stones and burning all things it passed over.

64. Fire a range-infinite beam in 4 directions, blocked by stones and burning all things it passed over.

The theme of 3 is card access. Since cards don't really combine very well with other effects, 3 also has a theme of amplification when combined with other effects.

3. Draw 1 card. Discard 1 card.

9. Draw 2 cards. Discard 2 cards.

27. Draw 1 Card.

81. Draw 3 Cards.

Here's a potential 11, and how it would combine with 2 and 3.

11. Diagonal is adjacent, but not orthogonal.

22. Diagonal is adjacent, but not orthogonal. Fire a range-2 beam in 4 diagonal directions, burning squares it passes over.

33. Diagonal is adjacent, in addition to orthogonal. Draw a card. Discard a card.

44. Diagonal is adjacent, but not orthogonal. Fire a range-4 beam in 4 diagonal directions, burning squares it passes over.

66. Diagonal is adjacent, in addition to orthogonal. Fire a range-3 beam in all 8 directions, burning squares it passes over. Draw a card. Discard a card.

88. Diagonal is adjacent, but not orthogonal. Fire a range-infinite beam in 4 diagonal directions, burning squares it passes over.

99. Place this stone anywhere on the board. Draw 2 cards. Discard 2 cards.

Bolded are the additional effects that wouldn't just be implied by the factoring. I think it would make these gems more interesting options.