Just a quick update on what I've been working on in the week since the release...
Firstly there are a couple of little errors that needed correcting. The MC's un-customised first name appeared on a couple of occasions, so those have been corrected. I've had a few people point out that having the background videos play on repeat is jarring, so I've begun adding a no loop condition to them. You can still replay them by scrolling back and then forward again, should you wish. There is a video in the prologue where my taskbar is visible on it, so I'll redo that one. I wasn't particularly happy with it anyway so it's a good excuse. I'm also going to increase the transparency on the text box, I'm not sure I want it gone altogether, but I do want it much fainter. Otherwise, it seems to have been a pretty good response for a 0.1.
I've switched to writing the story in Word, so I can better track grammar and spelling. I was previously writing it in renpy, which doesn't do any of that. It also makes it harder to see how the written words flow. So hopefully doing it all in Word and then transferring it to renpy will improve that. Speaking of which, the first adventure is written, came in at just over 18,000 words. It's focused on Emelia and the MC finding his confidence and his feet as a protector. There's a concept image of him for the cartographer's' guild first mission included.
I've transferred the first 2000 words into renpy. It took about an hour, including some of the choices and stat tracking stuff. So it's probably about 5 hours to do the whole lot (I'll get much quicker at it than I did for the first one). I've got all the raw images I need for the characters and their various different outfits and statuses. I've started making the first sprites, which is the most time consuming bit of the graphical stuff. A sample of which for the outfit Emelia begins this chapter in is attached. There are usually at least 3 versions of each sprite, sometimes more, for different facial expressions. Most of the backgrounds are done, some of the background animations are done as well. So.. overall I think progress is good. I'll have a better idea of how long it will take before it's ready for release this time next week, once I've had time to do the sprite work and start getting them into the game.