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Tiny Swords

​The most brutal and colorful battle! · By Pixel Frog

How about adding left-facing animations for units?

A topic by Pqrs created Jul 06, 2025 Views: 345 Replies: 2
Viewing posts 1 to 2
(+1)

Using horizontal flip in the game engine can look odd—take the knight unit for example. When facing right, the knight holds the sword in the left hand and the shield in the right. But when flipped to face left, it becomes reversed: the sword is now in the right hand and the shield in the left, which looks incorrect.

yep maybe is a little bit odd, but is the standard on 2d sprites, normally you just flip the orientation when you wanna face the opposite direction, normaly theres no point on redoing the sprite to math the sword and shield hand.

Developer

Yes, I agree, it will add a lot of extra work since I'll need to reanimate not just the Idle, but all animations as well. Is best to use that time to add new characters 😅