Great fun. Tarot based RPGs are pretty opened ended, you get out of it what you put in, but the rules provide a good framework for story telling.
I ended up pulling Death for my Goddess and The Tower for the Player. And I know Death doesn't always mean Death in Tarot, but I couldn't help myself from setting it up as an Ultimate Disaster Failgirl who's no stranger to Near Death Experiences, having a much more intimate encounter with her. I also pulled The Fool for the Goddess, so I made her a bit naive and inexperienced in the ways of Trysts with mortals. And the Ace of Wands, which I couldn't really figure out how to implement into the character at the start, but as I went on whenever I drew a Wands Event card, I used it to push The Goddess to overcome her inexperience and take control of the interaction.