- Stat grinding functionality
- Crafting system/equipment customization
Using replace macros to transition through battle phases instead of moving to new passages. This should speed up battles considerably.DONE in 0.99
- Making the BACK button only go back one level instead of all the way to the main battle screen. So far I have been nervous about messing things up by using the actual back macros. Certain sections (such as the spell check) advance multiple passages at once, so the back macro would not work.
- While not done exactly, the "last action" functionality added in 1.06.1 mitigates this.
The ability to play with keystrokes, like a console game.DONE in 1.06 Still needed: Targeting hotkeys for all-targeting skills.DONE IN 1.06.1 The ability to change background and tags of the battle passageDONE in 1.02 Threat/aggro systemDONE in 1.13 Audio and music functionalityDONE in 1.06.4 Expanded menu functionality, plus hotkey supportDONE in 1.07 The ability to have redundant equipment slots, e.g. the ability to equip two "Accessories" at once.DONE in 1.08.1 Loss-of-control effects (e.g. berserk and confusion)DONE in 1.14 Item dropsDONE in 1.13.1 Cooldown for player actionsDONE in 1.14 A more compact action list, with details offloaded to an info box that pops up on mouseover.DONE in 1.15 "Turn exchange" that forces an enemy action for every player action in the free-action system.DONE in 1.15 Ability to set the default action for puppets.DONE in 1.15 Ability to modify the appearance of save files.DONE in 1.15 Accessibility options such as changing font and text colorDONE in 1.19 Reactive stat masking, e.g. only displaying elemental affinities after using that elementDONE IN 1.21 More active visuals, with animations, dynamic health bars, etc.DONE in 1.25 Notifications for actions and items used in the menuDONE in 3.02