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Another RPG Engine

Engine for creating RPGs in Twine 2 and SugarCube. · By AnotherRPGEnthusiast

PLANNED FEATURES Sticky

A topic by AnotherRPGEnthusiast created 88 days ago Views: 55
Viewing posts 1 to 1
Developer (10 edits)

This thread is a listing of planned and requested features. I am still a novice with JavaScript, so I do not necessarily know how to implement these yet. Please weigh in if you have an idea. You may also request additional features you'd like to see here.

Planned Features

  • Using replace macros to transition through battle phases instead of moving to new passages. This should speed up battles considerably. DONE in 0.99
  • Making the BACK button only go back one level instead of all the way to the main battle screen. So far I have been nervous about messing things up by using the actual back macros. Certain sections (such as the spell check) advance multiple passages at once, so the back macro would not work.
    • While not done exactly, the "last action" functionality added in 1.06.1 mitigates this.
  • The ability to play with keystrokes, like a console game. DONE in 1.06
    • Still needed: Targeting hotkeys for all-targeting skills. DONE IN 1.06.1
  • Stat grinding functionality
  • The ability to change background and tags of the battle passage DONE in 1.02
  • Threat/aggro system
  • Audio and music functionality DONE in 1.06.4
  • Expanded menu functionality, plus hotkey support DONE in 1.07
  • The ability to have redundant equipment slots, e.g. the ability to equip two "Accessories" at once. DONE in 1.08.1