As of version 3.03
When an applied effect has its duration extended, a blank line is generated.Fixed in 1.10.3 A line break isn't generated for the death message when an enemy is defeated by DoT.Not sure if this was ever fixed, but now irrelevant with the DoT UI revamp Effects with blank removal messages still force the player to click through the end-of-round passage.Fixed in 1.08.5 Party sizes greater than 3 create weird effects with the command display.Fixed in 1.09 The unequip button only travels to the edge of the equipment description box, not the larger actor box as it should. This is due to some HTML finnickyness I dread interfering with.Fixed in 1.07 Actions with long descriptions will run off the page when actions are compressed, making them unreadable. A better popup method is needed.Fixed in 1.25
- Shake animations sometimes don't trigger when the action affects both an enemy and a puppet.
Characters appear dead before the killing blow is struck during animations.Fixed in 2.03
- Action/item use notifications visibly switch back to the default styling before fadeout.
- The battle grid "flickers" as it's being updated when moving characters around.
- The enemy action loop doesn't quite work as intended; if there's an else clause (as there should be), the probabilities are thrown off because a failed action will automatically be changed to the default. Is this really a problem though...? Maybe it's best if it does work that way.