Tarubh Region
Tarubh is the first region player will start in. This town can be called as Beginner's Area.

Alm Woods (Lvl — Neutral Zone)
Also known across many lands as the “Valley of Rebirth,” Alm Woods is a small mystical forest surrounded by the towering cliffs of the Bathara Mountains. Ancient elm trees fill its heart, while the rugged terrain ensures few stumble upon it by chance. It’s no secret that this sacred forest is tied to the cycle of reincarnation—many believe souls are reborn here. Though countless factions and rulers have tried to seize it, the Union Alliance works tirelessly to maintain it as a neutral sanctuary, free from war and control.
Tarubh (Main Town) (Starting Hub)
A modest but vital settlement founded by the Union Alliance, Tarubh was established to assist newly reincarnated souls. Veteran adventurers from the Alliance are stationed here, tasked with guiding and training fledgling spirits beginning their new lives. From this humble town, journeys into the wider world begin—with roads leading to every kind of challenge.
Narul Road ( lvl - )
The main trade route connecting to Tarubh. This route is safe and free of monsters. Frequented by merchants, travelers, and Alliance envoys.
Hunter’s Plain (Lvl 3–10)
Once a quiet stretch of wilderness, this open plain has become the preferred hunting ground for beginners. After strange phenomena began disturbing the deeper Lintaran Grove, many hunters relocated here in search of safer game. The land is rich with smaller beasts and natural resources, perfect for novice adventurers to sharpen their skills.
Encampment Road (Lvl 1–4)
The gentle dirt path that connects Tarubh to the northern plains. Lined with makeshift camps and training spots, this area is often the very first testing ground for freshly reborn adventurers. Encounters here are light and manageable—perfect for first battles, early lessons, and building confidence.
Lintaran’s Grove Clearing (Lvl 13–20)
The outer edge of the mysterious Lintaran Grove. While faint traces of mystical pressure linger in the air, it’s not yet suffocating. Many animals still roam here, making it an attractive yet slightly risky hunting spot. However, on occasion, creatures from the deeper forest have been sighted straying into this area—offering both danger and rare rewards.
Lintaran’s Grove Depth (Lvl 22–35)
Few dare to enter the heart of Lintaran’s Grove. Within its shadowy depths, the forest becomes dense, oppressive, and alive with arcane presence. Mystical and terrifying creatures wander freely here, and even seasoned adventurers are known to vanish without a trace. Rumors tell of ancient beings that watch from between the trees, and paths that loop endlessly unless you’re invited deeper...
Old Tumbal Road (Lvl 12–18)
An overgrown and disused path that winds between the forest and the mountains. Once a well-traveled trade route, it fell out of use after the area became unstable with monster activity. Those who traverse it now must be wary—ambushes are frequent, and the very earth here feels like it wants to forget humanity’s touch.
Old Tumbal Ruin (Lvl 18–25)
A once-proud training ground, now scorched and left to rot. The Old Tumbal Ruin was mysteriously consumed by fire one night, leaving behind only ashes, whispers, and broken structures. Despite its desolation, echoes of past warriors linger, and many claim that intense battles or cursed spirits still dwell within. Some see it as a place for ultimate trials... others avoid it entirely.
Bathara Mountain Entrance (Lvl 6–15)
This rocky foothill marks the beginning of the Bathara Mountain Pass. Its steep trails and jagged terrain host aggressive mountain beasts and territorial monsters. Though not as deadly as the higher regions, the entrance prepares adventurers for what lies beyond. Proceed with caution—especially when the winds grow warm and the stones begin to glow...
Bathara Mountain Pass (Lvl 52–64)
A treacherous highland route leading deeper into the Bathara Mountains. The air here is thin, the weather brutal, and the cliffs unforgiving. Most terrifying of all, there are reports of dragonkin and ancient scaled beasts making their lairs in the upper ranges. This path is not meant for the unprepared—but those who brave it may find forgotten relics and untold power hidden in the peaks.
