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AI-controlled nations or multiplayer? (plus card balance idea)

A topic by marcogamer555 created 32 days ago Views: 119
Viewing posts 1 to 1

Hi! I've had a great time creating nations and watching the world grow. The concept is great and it’s fun, but after a while, I feel like I'm just painting repetitively... if I'm just playing alone with myself all time. There's no surprise or reaction; it's just me against myself. It would be great to have AI-controlled nations that could act on their own, expanding, uniting, collapsing, etc. That would make the world feel more alive and unpredictable.

I also wonder if you're considering multiplayer in the future. Even a simple shared map where players take turns or draw together would add a lot.

If AI is added, I think it's important to tweak the card system a bit to balance it out. Some cards (like Union or Expansion) might be too powerful if the AI uses them without limits. Perhaps AI-controlled nations could have their own rules, priorities, or cooldowns?

I saw your future plans (like tribes, disasters, historical eras; what great ideas!) and thought I'd include this to make the game more dynamic over time.

Looking forward to what's next!