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PaperSkeleton

Renders Godot's 2D skeletal meshes into 3D skeletal meshes. Perfect for 2.5D games. · By BunkWire2X8

Invert Z scale when flipped?

A topic by Gokigenyou created May 19, 2025 Views: 41 Replies: 2
Viewing posts 1 to 2

Hi again,

Would it be possible to add an option to invert Z values on bone attachments when flipped?

In my use case, the characters hold items in their hands using bone attachments, and I align the items to be just beyond the polygon of the hand. When the model is flipped, that item is now in front of the hand instead. 

Thanks for your time. 

Developer

Before I get around to that, I should inform you that the latest update (version 1.4a) has a bug-fix that fixes incorrect flip updates that were introduced in version 1.4, as mentioned in the relevant devlog. In hindsight, I think I should have more explicitly informed you of that.

Re-added some accidentally removed lines of code that updated the current flip state in PaperSkeleton, which likely would've introduced problems for PaperBoneAttachment3D's flipping logic if gone unchecked.

Did you update to 1.4a? If not, can you download it and use it to see if the update already fixes your problem? Just making sure, as itch.io's statistic tell me that no one has downloaded it thus far, though I don't know how frequently that counter updates.

Also, sorry for not responding too quickly. For some reason, itch.io's notifications seem to lag behind a bit for me, only popping up hours later.

I had not actually updated to 1.4a and doing so has solved my issues. So all is well. :)