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Development Game

A topic by Perfect Tales created May 19, 2025 Views: 109 Replies: 4
Viewing posts 1 to 5
Developer

In this topic, we will share about game development

Developer (3 edits)

Update Development Game -network

1. Character (inc: profile, status, prefab, etcs)

2. Profile (inc: name, level, experience, etcs)

3. Status (inc: health, mana, etcs)

4. Platform (inc: waypoints, etcs)

5. Player (inc: inputs, etcs)

5. Monster (inc: behavior, etcs)

6. Basic Combat

7. Contribution Sys (inc: sharing experience, currency, etcs)

8. World Time

9. UI thingies (inc: Profile, Minimap, Action Bar, Status_worldspace)

10. OOP Handlers

11. RPC Handlers

12. many more as we sorry that probably couldn't tell

Developer (2 edits)

Update Development Game -network per 4 June 2025

Modular Quest + NPC Interactions (Dialogues, Mandatory Quest, Side Quests).

NPC Interactions are not limited to

1. Shown available dialogues

2. Shown available side quests in range lvl

4. Shown available mandatory quest, also have a case that can't be acquired while the player lvl is too low

5. Shown available functionality of NPC(him/herself), some might required lvl [in the future]

Developer (1 edit)

Update Development Game -network per 9 June 2025

1. Create an Important Notification Panel for Players

2. Create a Quest Journal Panel to track taken quests and see their details

3. Update Side Quest is now can be taken up to 5 quests

4. Create a Chat System, Players in the same realm and same town/dungeon can now have chatting together!

5. Create a Chat Bubble to give more immersion

6. Create a Title Panel, in the future Players can have a Title that can be achieved from Mandatory Quest, Side Quest, Events

Developer

Update Development Game -network per 24 June 2025

1. Create an Authentication System where Players can now sign up and sign in to play the game

2. Create a Bag System (inventory) for Item

3. Create an Item System, Consumable type is now working (such as potions)

4. Create a Pooling dropable Items where the Player can now collect items from defeated monsters that possibly drop a certain amount of items

5. Create a Skill Bar System where players can put Skills and Items there as a shortcut to use

6. Reworking on UI for a better experience